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Rename 'draw' or 'drawcall' to action
* There's not a good accepted terminology for this kind of event, and for historical reasons 'drawcall' has been the accepted term, even though that can be quite confusing when a dispatch or a copy is a 'drawcall'. * This is particularly highlighted by the event browser filters where $draw() includes draws and dispatches, but $dispatch() only includes dispatches, it's hard to intuitively understand why $draw() matches all of these calls. * As a result we've defined the term 'action' to cover these types of events in the same way that we defined 'event' in the first place to mean a single atomic API call.
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@@ -2589,11 +2589,11 @@ void MainWindow::on_action_Start_Replay_Loop_triggered()
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const TextureDescription *displayTex = NULL;
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const DrawcallDescription *lastDraw = m_Ctx.GetLastDrawcall();
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const ActionDescription *lastAction = m_Ctx.GetLastAction();
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displayTex = m_Ctx.GetTexture(lastDraw->copyDestination);
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displayTex = m_Ctx.GetTexture(lastAction->copyDestination);
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if(!displayTex)
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displayTex = m_Ctx.GetTexture(lastDraw->outputs[0]);
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displayTex = m_Ctx.GetTexture(lastAction->outputs[0]);
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if(!displayTex)
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{
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