Rename 'draw' or 'drawcall' to action

* There's not a good accepted terminology for this kind of event, and for
  historical reasons 'drawcall' has been the accepted term, even though
  that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
  $draw() includes draws and dispatches, but $dispatch() only includes
  dispatches, it's hard to intuitively understand why $draw() matches all
  of these calls.
* As a result we've defined the term 'action' to cover these types of
  events in the same way that we defined 'event' in the first place to
  mean a single atomic API call.
This commit is contained in:
baldurk
2021-07-01 15:15:05 +01:00
parent e7785bd99e
commit 7149302680
283 changed files with 5374 additions and 5320 deletions
+3 -3
View File
@@ -2589,11 +2589,11 @@ void MainWindow::on_action_Start_Replay_Loop_triggered()
const TextureDescription *displayTex = NULL;
const DrawcallDescription *lastDraw = m_Ctx.GetLastDrawcall();
const ActionDescription *lastAction = m_Ctx.GetLastAction();
displayTex = m_Ctx.GetTexture(lastDraw->copyDestination);
displayTex = m_Ctx.GetTexture(lastAction->copyDestination);
if(!displayTex)
displayTex = m_Ctx.GetTexture(lastDraw->outputs[0]);
displayTex = m_Ctx.GetTexture(lastAction->outputs[0]);
if(!displayTex)
{