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Rename 'draw' or 'drawcall' to action
* There's not a good accepted terminology for this kind of event, and for historical reasons 'drawcall' has been the accepted term, even though that can be quite confusing when a dispatch or a copy is a 'drawcall'. * This is particularly highlighted by the event browser filters where $draw() includes draws and dispatches, but $dispatch() only includes dispatches, it's hard to intuitively understand why $draw() matches all of these calls. * As a result we've defined the term 'action' to cover these types of events in the same way that we defined 'event' in the first place to mean a single atomic API call.
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@@ -431,19 +431,16 @@ struct CaptureContextInvoker : ObjectForwarder<ICaptureContext>
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}
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virtual uint32_t CurSelectedEvent() override { return m_Obj.CurSelectedEvent(); }
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virtual uint32_t CurEvent() override { return m_Obj.CurEvent(); }
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virtual const DrawcallDescription *CurSelectedDrawcall() override
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virtual const ActionDescription *CurSelectedAction() override
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{
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return m_Obj.CurSelectedDrawcall();
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return m_Obj.CurSelectedAction();
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}
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virtual const DrawcallDescription *CurDrawcall() override { return m_Obj.CurDrawcall(); }
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virtual const DrawcallDescription *GetFirstDrawcall() override
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virtual const ActionDescription *CurAction() override { return m_Obj.CurAction(); }
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virtual const ActionDescription *GetFirstAction() override { return m_Obj.GetFirstAction(); }
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virtual const ActionDescription *GetLastAction() override { return m_Obj.GetLastAction(); }
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virtual const rdcarray<ActionDescription> &CurRootActions() override
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{
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return m_Obj.GetFirstDrawcall();
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}
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virtual const DrawcallDescription *GetLastDrawcall() override { return m_Obj.GetLastDrawcall(); }
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virtual const rdcarray<DrawcallDescription> &CurDrawcalls() override
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{
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return m_Obj.CurDrawcalls();
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return m_Obj.CurRootActions();
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}
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virtual ResourceDescription *GetResource(ResourceId id) override { return m_Obj.GetResource(id); }
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virtual const rdcarray<ResourceDescription> &GetResources() override
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@@ -465,9 +462,9 @@ struct CaptureContextInvoker : ObjectForwarder<ICaptureContext>
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virtual const rdcarray<TextureDescription> &GetTextures() override { return m_Obj.GetTextures(); }
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virtual BufferDescription *GetBuffer(ResourceId id) override { return m_Obj.GetBuffer(id); }
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virtual const rdcarray<BufferDescription> &GetBuffers() override { return m_Obj.GetBuffers(); }
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virtual const DrawcallDescription *GetDrawcall(uint32_t eventId) override
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virtual const ActionDescription *GetAction(uint32_t eventId) override
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{
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return m_Obj.GetDrawcall(eventId);
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return m_Obj.GetAction(eventId);
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}
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virtual bool OpenRGPProfile(const rdcstr &filename) override
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{
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