From 71f85e5fd318ab0c5fc63808a8dae5d3586248c7 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 31 Oct 2018 13:55:04 +0000 Subject: [PATCH] When doing quad resolve on GL, bind image as layered --- renderdoc/driver/gl/gl_overlay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_overlay.cpp b/renderdoc/driver/gl/gl_overlay.cpp index 581d18e84..a16bfc1ea 100644 --- a/renderdoc/driver/gl/gl_overlay.cpp +++ b/renderdoc/driver/gl/gl_overlay.cpp @@ -1449,7 +1449,7 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, CompType typeHint, DebugOve drv.glStencilMask(0); drv.glViewport(0, 0, texDetails.width, texDetails.height); - drv.glBindImageTexture(0, quadtexs[2], 0, GL_FALSE, 0, eGL_READ_WRITE, eGL_R32UI); + drv.glBindImageTexture(0, quadtexs[2], 0, GL_TRUE, 0, eGL_READ_WRITE, eGL_R32UI); GLuint emptyVAO = 0; drv.glGenVertexArrays(1, &emptyVAO);