diff --git a/docs/HowTo/HowToDebugShader.aml b/docs/HowTo/HowToDebugShader.aml
index d32ff79f2..074659202 100644
--- a/docs/HowTo/HowToDebugShader.aml
+++ b/docs/HowTo/HowToDebugShader.aml
@@ -45,20 +45,19 @@
Pixel debugging is launched from the texture viewer. For more details on selecting
the pixel to debug see .
- When a given pixel is selected you can either choose the debug icon on the
- toolbar,
- or click the debug button underneath the pixel context. Each of these will
- launch the shader viewer with the selected pixel being debugged. The
+ When a given pixel is selected you can
+ click the debug button underneath the pixel context. This will
+ launch the shader viewer with the selected pixel and sample being debugged. The
inputs to the pixel will be automatically filled in.
- There are currently several things to note while pixel debugging:
+ There are a couple of things to note while pixel debugging:
- There is no pixel history at the moment, so the drawcall that you wish to debug
- must be selected as the current even when you attempt to debug the pixel.
+ If the drawcall selected doesn't write to the pixel you have highligted, a pixel
+ history window will open to let you choose which draw call to debug.If a drawcall overdraws the same pixel several times then the results of debugging
- may not be accurate - RenderDoc attempts to pick the fragment that last passed the depth test but this
- isn't guaranteed and may not be perfect. There's also no way to choose a different fragment in the case
- of blending being used, or sample-frequency rendering.
+ will come from the last fragment that passed the depth test. If you wish to choose a particular
+ fragment from the list then first launch the pixel history and choose which fragment to debug
+ from the list there.
@@ -115,6 +114,8 @@
The highlighted instruction at any given point indicates the next
instruction to be executed - not the instruction that was just executed.
+ Hovering over a register in either the disassembly or in the view windows will open
+ a tooltip showing the value in different interpretations.There is also a toggle available to control the 'default' interpretation of temporary
register values - float or int. Since registers are typeless typically they are interpreted as