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Add GLSL syntax highlighting
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@@ -322,7 +322,7 @@ namespace renderdocui.Code
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@"uintten|unormten" +
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@"|unormh|unormb" +
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@"|snormh|snormb" +
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@"|bool" + // bool is stored as 4-byte int in hlsl
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@"|bool" + // bool is stored as 4-byte int
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@"|byte|short|int" + // signed ints
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@"|ubyte|ushort|uint" + // unsigned ints
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@"|xbyte|xshort|xint" + // hex ints
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