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Add GLSL syntax highlighting
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@@ -119,7 +119,7 @@
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</resheader>
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<data name="helpText.Text" xml:space="preserve">
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<value>Type in a buffer format declaration. Comments and {} braces are skipped, : semantics are ignored.
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Declare each element as an hlsl variable, e.g: "float4 first; float2 second; uint2 third;"
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Declare each element as an hlsl/glsl variable, e.g: "float4 first; float2 second; uint2 third;" or vec4/vec2.
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Basic types accepted: bool, byte, short, int, half, float, double.
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Unsigned integer types: ubyte, ushort, uint
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