Add GLSL syntax highlighting

This commit is contained in:
baldurk
2015-02-09 18:14:20 +00:00
parent 8ccf071865
commit 72cfee5c0f
10 changed files with 223 additions and 109 deletions
@@ -119,7 +119,7 @@
</resheader>
<data name="helpText.Text" xml:space="preserve">
<value>Type in a buffer format declaration. Comments and {} braces are skipped, : semantics are ignored.
Declare each element as an hlsl variable, e.g: "float4 first; float2 second; uint2 third;"
Declare each element as an hlsl/glsl variable, e.g: "float4 first; float2 second; uint2 third;" or vec4/vec2.
Basic types accepted: bool, byte, short, int, half, float, double.
Unsigned integer types: ubyte, ushort, uint