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Add GLSL syntax highlighting
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<?xml version="1.0" encoding="utf-8"?>
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<ScintillaNET>
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<Language Name="glsl">
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<Indentation TabWidth="4" SmartIndentType="cpp" />
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<Lexer LineCommentPrefix="//" StreamCommentPrefix="/* " StreamCommentSuffix=" */" >
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<Properties>
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<Property Name="styling.within.preprocessor" Value="0" />
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</Properties>
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<Keywords List="0" Inherit="False">
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in out inout static const
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break continue do for while switch case default if else true false discard return
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radians degrees sin cos tan asin acos atan sinh cosh tanh asinh acosh atanh pow
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exp log exp2 log2 sqrt inversesqrt abs sign floor trunc round
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roundEven ceil fract mod modf min max clamp mix step
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smoothstep isnan isinf floatBitsToInt floatBitsToUint intBitsToFloat uintBitsToFloat fma frexp ldexp
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packUnorm2x16 packSnorm2x16 packUnorm4x8 packSnorm4x8 unpackUnorm2x16 unpackSnorm2x16 unpackUnorm4x8 unpackSnorm4x8 packDouble2x32 unpackDouble2x32 packHalf2x16 unpackHalf2x16
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length distance dot cross normalize faceforward reflect refract matrixCompMult outerProduct transpose determinant inverse lessThan
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lessThanEqual greaterThan greaterThanEqual equal notEqual any all not uaddCarry
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usubBorrow umulExtended imulExtended bitfieldExtract bitfieldInsert bitfieldReverse bitCount findLSB findMSB
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textureSize textureQueryLod textureQueryLevels textureSamples texture textureProj textureLod textureOffset texelFetch texelFetchOffset textureProjOffset textureLodOffset
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textureProjLod textureProjLodOffset textureGrad textureGradOffset textureProjGrad textureProjGradOffset textureGather textureGatherOffset textureGatherOffsets
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atomicCounterIncrement atomicCounterDecrement atomicCounter atomicAdd atomicMin atomicMax atomicAnd atomicOr atomicXor atomicExchange atomicCompSwap
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imageSize imageSamples imageLoad imageStore imageAtomicAdd imageAtomicMin imageAtomicMax imageAtomicAnd imageAtomicOr imageAtomicXor imageAtomicExchange imageAtomicCompSwap
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dFdx dFdy dFdxFine dFdyFine dFdxCoarse dFdyCoarse fwidth fwidthFine fwidthCoarse interpolateAtCentroid
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interpolateAtSample interpolateAtOffset EmitStreamVertex EndStreamPrimitive EmitVertex EndPrimitive
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barrier memoryBarrier memoryBarrierAtomicCounter memoryBarrierBuffer memoryBarrierShared memoryBarrierImage groupMemoryBarrier
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gl_CullDistance gl_FragCoord gl_FragDepth gl_FrontFacing gl_GlobalInvocationID gl_HelperInvocation gl_in gl_InstanceID gl_InvocationID gl_Layer gl_LocalInvocationID
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gl_LocalInvocationIndex gl_MaxPatchVertices gl_NumWorkGroups gl_out gl_PatchVerticesIn gl_PerVertex gl_PointCoord gl_PointSize gl_Position gl_PrimitiveID
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gl_PrimitiveIDIn gl_SampleID gl_SampleMask gl_SampleMaskIn gl_SamplePosition gl_TessCoord gl_TessLevelInner
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gl_TessLevelOuter gl_VertexID gl_ViewportIndex gl_WorkGroupID gl_WorkGroupSize
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gl_MaxComputeWorkGroupCount gl_MaxComputeWorkGroupSize gl_MaxComputeUniformComponents gl_MaxComputeTextureImageUnits gl_MaxComputeImageUniforms gl_MaxComputeAtomicCounters gl_MaxComputeAtomicCounterBuffers gl_MaxVertexAttribs gl_MaxVertexUniformComponents gl_MaxVaryingComponents gl_MaxVertexOutputComponents gl_MaxGeometryInputComponents gl_MaxGeometryOutputComponents gl_MaxFragmentInputComponents gl_MaxVertexTextureImageUnits gl_MaxCombinedTextureImageUnits
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gl_MaxTextureImageUnits gl_MaxImageUnits gl_MaxCombinedImageUnitsAndFragmentOutputs gl_MaxCombinedShaderOutputResources gl_MaxImageSamples gl_MaxVertexImageUniforms gl_MaxTessControlImageUniforms gl_MaxTessEvaluationImageUniforms gl_MaxGeometryImageUniforms gl_MaxFragmentImageUniforms gl_MaxCombinedImageUniforms gl_MaxFragmentUniformComponents gl_MaxDrawBuffers gl_MaxClipDistances gl_MaxGeometryTextureImageUnits gl_MaxGeometryOutputVertices
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gl_MaxGeometryTotalOutputComponents gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents gl_MaxTessControlInputComponents gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits gl_MaxTessControlUniformComponents gl_MaxTessControlTotalOutputComponents gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents gl_MaxTessPatchComponents gl_MaxPatchVertices gl_MaxTessGenLevel gl_MaxViewports gl_MaxVertexUniformVectors gl_MaxFragmentUniformVectors
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gl_MaxVaryingVectors gl_MaxVertexAtomicCounters gl_MaxTessControlAtomicCounters gl_MaxTessEvaluationAtomicCounters gl_MaxGeometryAtomicCounters gl_MaxFragmentAtomicCounters gl_MaxCombinedAtomicCounters gl_MaxAtomicCounterBindings gl_MaxVertexAtomicCounterBuffers gl_MaxTessControlAtomicCounterBuffers gl_MaxTessEvaluationAtomicCounterBuffers gl_MaxGeometryAtomicCounterBuffers gl_MaxFragmentAtomicCounterBuffers gl_MaxCombinedAtomicCounterBuffers gl_MaxAtomicCounterBufferSize gl_MinProgramTexelOffset
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gl_MaxProgramTexelOffset gl_MaxTransformFeedbackBuffers gl_MaxTransformFeedbackInterleavedComponents gl_MaxCullDistances gl_MaxCombinedClipAndCullDistances gl_MaxSamples gl_MaxVertexImageUniforms gl_MaxFragmentImageUniforms gl_MaxComputeImageUniforms gl_MaxCombinedImageUniforms gl_MaxCombinedShaderOutputResources gl_DepthRangeParameters gl_DepthRange gl_NumSamples
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</Keywords>
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<Keywords List="1" Inherit="False">
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float double int void bool
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mat2 mat3 mat4 dmat2 dmat3 dmat4
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mat2x2 mat2x3 mat2x4 dmat2x2 dmat2x3 dmat2x4
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mat3x2 mat3x3 mat3x4 dmat3x2 dmat3x3 dmat3x4
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mat4x2 mat4x3 mat4x4 dmat4x2 dmat4x3 dmat4x4
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vec2 vec3 vec4 ivec2 ivec3 ivec4 bvec2 bvec3 bvec4 dvec2 dvec3 dvec4
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uint uvec2 uvec3 uvec4
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atomic_uint patch sample buffer subroutine struct
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invariant precise layout
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lowp mediump highp precision
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attribute uniform varying shared
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coherent volatile restrict readonly writeonly
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centroid flat smooth noperspective
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sampler1D sampler2D sampler3D samplerCube
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sampler1DShadow sampler2DShadow samplerCubeShadow
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sampler1DArray sampler2DArray
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sampler1DArrayShadow sampler2DArrayShadow
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isampler1D isampler2D isampler3D isamplerCube
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isampler1DArray isampler2DArray
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usampler1D usampler2D usampler3D usamplerCube
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usampler1DArray usampler2DArray
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sampler2DRect sampler2DRectShadow isampler2DRect usampler2DRect
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samplerBuffer isamplerBuffer usamplerBuffer
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sampler2DMS isampler2DMS usampler2DMS
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sampler2DMSArray isampler2DMSArray usampler2DMSArray
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samplerCubeArray samplerCubeArrayShadow isamplerCubeArray usamplerCubeArray
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image1D iimage1D uimage1D
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image2D iimage2D uimage2D
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image3D iimage3D uimage3D
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image2DRect iimage2DRect uimage2DRect
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imageCube iimageCube uimageCube
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imageBuffer iimageBuffer uimageBuffer
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image1DArray iimage1DArray uimage1DArray
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image2DArray iimage2DArray uimage2DArray
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imageCubeArray iimageCubeArray uimageCubeArray
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image2DMS iimage2DMS uimage2DMS
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image2DMSArray iimage2DMSArray uimage2DMSArray
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</Keywords>
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</Lexer>
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<Styles>
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<Style Name="DEFAULT" FontName="Consolas" Size="10" />
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<Style Name="NUMBER" ForeColor="Black" />
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<Style Name="COMMENT" ForeColor="Green" Size="10" />
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<Style Name="COMMENTBLOCK" ForeColor="Green" Size="10" />
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<Style Name="COMMENTLINE" ForeColor="Green" Size="10" />
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</Styles>
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</Language>
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</ScintillaNET>
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