mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-19 13:06:38 +00:00
Tidy up wrapped functions and reorganise into logical files
* Remove legacy wrapped functions that were only hacked-in to get glxgears working as a proof of concept. * Split out groups of wrapped functions into separate files by type
This commit is contained in:
@@ -0,0 +1,190 @@
|
||||
/******************************************************************************
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2014 Crytek
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
#include "common/common.h"
|
||||
#include "common/string_utils.h"
|
||||
#include "../gl_driver.h"
|
||||
|
||||
|
||||
void WrappedOpenGL::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
|
||||
{
|
||||
m_Real.glGetObjectLabel(identifier, name, bufSize, length, label);
|
||||
}
|
||||
|
||||
bool WrappedOpenGL::Serialise_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
|
||||
{
|
||||
ResourceId liveid;
|
||||
|
||||
string Label;
|
||||
if(m_State >= WRITING)
|
||||
{
|
||||
if(length == 0)
|
||||
Label = "";
|
||||
else
|
||||
Label = string(label, label + (length > 0 ? length : strlen(label)));
|
||||
|
||||
switch(identifier)
|
||||
{
|
||||
case eGL_TEXTURE:
|
||||
liveid = GetResourceManager()->GetID(TextureRes(name));
|
||||
break;
|
||||
case eGL_BUFFER:
|
||||
liveid = GetResourceManager()->GetID(BufferRes(name));
|
||||
break;
|
||||
default:
|
||||
RDCERR("Unhandled namespace in glObjectLabel");
|
||||
}
|
||||
}
|
||||
|
||||
SERIALISE_ELEMENT(GLenum, Identifier, identifier);
|
||||
SERIALISE_ELEMENT(ResourceId, id, liveid);
|
||||
SERIALISE_ELEMENT(uint32_t, Length, length);
|
||||
SERIALISE_ELEMENT(bool, HasLabel, label != NULL);
|
||||
|
||||
m_pSerialiser->SerialiseString("label", Label);
|
||||
|
||||
if(m_State == READING)
|
||||
{
|
||||
GLResource res = GetResourceManager()->GetLiveResource(id);
|
||||
m_Real.glObjectLabel(Identifier, res.name, Length, HasLabel ? Label.c_str() : NULL);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void WrappedOpenGL::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
|
||||
{
|
||||
m_Real.glObjectLabel(identifier, name, length, label);
|
||||
|
||||
if(m_State >= WRITING)
|
||||
{
|
||||
SCOPED_SERIALISE_CONTEXT(OBJECT_LABEL);
|
||||
Serialise_glObjectLabel(identifier, name, length, label);
|
||||
|
||||
m_DeviceRecord->AddChunk(scope.Get());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void WrappedOpenGL::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
|
||||
{
|
||||
m_RealDebugFunc = callback;
|
||||
m_RealDebugFuncParam = userParam;
|
||||
|
||||
m_Real.glDebugMessageCallback(&DebugSnoopStatic, this);
|
||||
}
|
||||
|
||||
void WrappedOpenGL::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
|
||||
{
|
||||
// we could exert control over debug messages here
|
||||
m_Real.glDebugMessageControl(source, type, severity, count, ids, enabled);
|
||||
}
|
||||
|
||||
bool WrappedOpenGL::Serialise_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
|
||||
{
|
||||
wstring name = buf ? widen(string(buf, buf+length)) : L"";
|
||||
|
||||
m_pSerialiser->Serialise("Name", name);
|
||||
|
||||
if(m_State == READING)
|
||||
{
|
||||
FetchDrawcall draw;
|
||||
draw.name = name;
|
||||
draw.flags |= eDraw_SetMarker;
|
||||
|
||||
AddDrawcall(draw, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void WrappedOpenGL::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
|
||||
{
|
||||
if(m_State == WRITING_CAPFRAME && type == eGL_DEBUG_TYPE_MARKER)
|
||||
{
|
||||
SCOPED_SERIALISE_CONTEXT(SET_MARKER);
|
||||
Serialise_glDebugMessageInsert(source, type, id, severity, length, buf);
|
||||
|
||||
m_ContextRecord->AddChunk(scope.Get());
|
||||
}
|
||||
|
||||
m_Real.glDebugMessageInsert(source, type, id, severity, length, buf);
|
||||
}
|
||||
|
||||
bool WrappedOpenGL::Serialise_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
|
||||
{
|
||||
wstring name = message ? widen(string(message, message+length)) : L"";
|
||||
|
||||
m_pSerialiser->Serialise("Name", name);
|
||||
|
||||
if(m_State == READING)
|
||||
{
|
||||
FetchDrawcall draw;
|
||||
draw.name = name;
|
||||
draw.flags |= eDraw_PushMarker;
|
||||
|
||||
AddDrawcall(draw, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void WrappedOpenGL::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
|
||||
{
|
||||
if(m_State == WRITING_CAPFRAME)
|
||||
{
|
||||
SCOPED_SERIALISE_CONTEXT(BEGIN_EVENT);
|
||||
Serialise_glPushDebugGroup(source, id, length, message);
|
||||
|
||||
m_ContextRecord->AddChunk(scope.Get());
|
||||
}
|
||||
|
||||
m_Real.glPushDebugGroup(source, id, length, message);
|
||||
}
|
||||
|
||||
bool WrappedOpenGL::Serialise_glPopDebugGroup()
|
||||
{
|
||||
if(m_State == READING && !m_CurEvents.empty())
|
||||
{
|
||||
FetchDrawcall draw;
|
||||
draw.name = L"API Calls";
|
||||
draw.flags |= eDraw_SetMarker;
|
||||
|
||||
AddDrawcall(draw, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
void WrappedOpenGL::glPopDebugGroup()
|
||||
{
|
||||
if(m_State == WRITING_CAPFRAME)
|
||||
{
|
||||
SCOPED_SERIALISE_CONTEXT(END_EVENT);
|
||||
Serialise_glPopDebugGroup();
|
||||
|
||||
m_ContextRecord->AddChunk(scope.Get());
|
||||
}
|
||||
|
||||
m_Real.glPopDebugGroup();
|
||||
}
|
||||
Reference in New Issue
Block a user