From 7303c54870eb0d2f533a7b13ea83cfc52bb4ec46 Mon Sep 17 00:00:00 2001 From: baldurk Date: Sat, 15 Feb 2020 00:33:06 +0000 Subject: [PATCH] Set quality to 0 when making array equivalent of MSAA texture --- renderdoc/driver/d3d11/d3d11_overlay.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/renderdoc/driver/d3d11/d3d11_overlay.cpp b/renderdoc/driver/d3d11/d3d11_overlay.cpp index d3594330e..a38825af0 100644 --- a/renderdoc/driver/d3d11/d3d11_overlay.cpp +++ b/renderdoc/driver/d3d11/d3d11_overlay.cpp @@ -877,6 +877,7 @@ ResourceId D3D11Replay::RenderOverlay(ResourceId texid, CompType typeCast, Float overrideDepthDesc = texdesc; overrideDepthDesc.ArraySize = texdesc.SampleDesc.Count; overrideDepthDesc.SampleDesc.Count = 1; + overrideDepthDesc.SampleDesc.Quality = 0; depthTex = ((ID3D11Texture2D *)res); D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;