diff --git a/renderdoc/driver/gl/gl_pixelhistory.cpp b/renderdoc/driver/gl/gl_pixelhistory.cpp index 446ceaaf4..071b61595 100644 --- a/renderdoc/driver/gl/gl_pixelhistory.cpp +++ b/renderdoc/driver/gl/gl_pixelhistory.cpp @@ -1240,6 +1240,7 @@ std::map QueryNumFragmentsByEvent( driver->glDepthFunc(eGL_ALWAYS); driver->glDepthMask(GL_TRUE); driver->glDisable(eGL_BLEND); + driver->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // enable the sample we're looking at so we get the shaderOut even if it's masked off driver->glEnable(eGL_SAMPLE_MASK); @@ -1471,6 +1472,7 @@ void QueryShaderOutPerFragment(WrappedOpenGL *driver, GLReplay *replay, driver->glSampleMaski(0, ~0u); } + driver->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); driver->glStencilMask(0xff); driver->glStencilOp(eGL_INCR, eGL_INCR, eGL_INCR); driver->glEnable(eGL_STENCIL_TEST); @@ -1621,6 +1623,7 @@ void QueryPostModPerFragment(WrappedOpenGL *driver, GLReplay *replay, driver->glStencilMask(0xff); driver->glStencilOp(eGL_INCR, eGL_INCR, eGL_INCR); driver->glEnable(eGL_STENCIL_TEST); + driver->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); PixelModification referenceHistory; referenceHistory.eventId = modEvents[i].eventId; @@ -1875,6 +1878,7 @@ void QueryPrimitiveIdPerFragment(WrappedOpenGL *driver, GLReplay *replay, driver->glDepthMask(GL_TRUE); driver->glDisable(eGL_BLEND); driver->glDisable(eGL_SAMPLE_MASK); + driver->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); driver->glStencilMask(0xff); driver->glStencilOp(eGL_INCR, eGL_INCR, eGL_INCR);