From 7432fd31d4a3b96d074835296271f9c08f16b001 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 11 Jul 2019 14:16:14 +0100 Subject: [PATCH] Multiply cube-map depth by 6 before clamping slice. Closes #1451 --- renderdoc/driver/gl/gl_rendertexture.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/renderdoc/driver/gl/gl_rendertexture.cpp b/renderdoc/driver/gl/gl_rendertexture.cpp index 13e069baf..c8a72110b 100644 --- a/renderdoc/driver/gl/gl_rendertexture.cpp +++ b/renderdoc/driver/gl/gl_rendertexture.cpp @@ -368,8 +368,11 @@ bool GLReplay::RenderTextureInternal(TextureDisplay cfg, int flags) ubo->MipLevel = (int)cfg.mip; if(texDetails.curType != eGL_TEXTURE_3D) { - uint32_t numSlices = - RDCMAX((uint32_t)texDetails.depth, 1U) * RDCMAX((uint32_t)texDetails.samples, 1U); + uint32_t depth = RDCMAX((uint32_t)texDetails.depth, 1U); + if(texDetails.curType == eGL_TEXTURE_CUBE_MAP) + depth *= 6; + + uint32_t numSlices = depth * RDCMAX((uint32_t)texDetails.samples, 1U); uint32_t sliceFace = RDCCLAMP(cfg.sliceFace, 0U, numSlices - 1); ubo->Slice = (float)sliceFace + 0.001f;