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Fix sampling from cube textures
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@@ -22,11 +22,11 @@
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* THE SOFTWARE.
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******************************************************************************/
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layout(location = 0) out vec3 uvw;
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layout(location = 0) out vec4 uvwa;
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layout(push_constant) uniform PushData
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{
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vec4 uvw;
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vec4 uvwa;
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vec4 ddx;
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vec4 ddy;
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}
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@@ -38,9 +38,9 @@ void main(void)
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vec4(-0.75, 1.25, 0.5, 1.0));
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gl_Position = verts[gl_VertexIndex];
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uvw = push.uvw.xyz;
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uvwa = push.uvwa;
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if(gl_VertexIndex == 1)
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uvw += push.ddx.xyz;
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uvwa.xyz += push.ddx.xyz;
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else if(gl_VertexIndex == 2)
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uvw += push.ddy.xyz;
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uvwa.xyz += push.ddy.xyz;
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}
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