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Fix inconsistencies in exports D3D12 html state. Closes #3823
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@@ -627,17 +627,6 @@ struct OM
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:type: bool
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)");
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bool stencilReadOnly = false;
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DOCUMENT(R"(The sample count used for rendering.
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:type: int
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)");
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uint32_t multiSampleCount = 1;
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DOCUMENT(R"(The MSAA quality level used for rendering.
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:type: int
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)");
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uint32_t multiSampleQuality = 0;
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};
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DOCUMENT("Describes the current state that a sub-resource is in.");
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@@ -1574,10 +1574,7 @@ void DoSerialise(SerialiserType &ser, D3D12Pipe::OM &el)
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SERIALISE_MEMBER(depthReadOnly);
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SERIALISE_MEMBER(stencilReadOnly);
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SERIALISE_MEMBER(multiSampleCount);
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SERIALISE_MEMBER(multiSampleQuality);
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SIZE_CHECK(240);
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SIZE_CHECK(232);
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}
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template <typename SerialiserType>
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@@ -1682,7 +1679,7 @@ void DoSerialise(SerialiserType &ser, D3D12Pipe::State &el)
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SERIALISE_MEMBER(resourceStates);
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SIZE_CHECK(800);
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SIZE_CHECK(792);
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}
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#pragma endregion D3D12 pipeline state
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