From 74d985569cc1fdbe2e261c802120de251af3c258 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 26 Mar 2021 13:08:50 +0000 Subject: [PATCH] Fix use of range 0 offset instead of current range. Closes #2207 --- renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp index 318f2f22c..373212363 100644 --- a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp +++ b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp @@ -144,7 +144,7 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::UpdateTileMappings( regionSize.Depth = (uint16_t)RDCCLAMP(1U, (uint32_t)regionSize.Depth, pageTable.getResourceSize().z); - UINT rangeBaseOffset = RANGE_OFFSET(0); + UINT rangeBaseOffset = RANGE_OFFSET(curRange); UINT rangeSize = RANGE_SIZE(curRange); D3D12_TILE_RANGE_FLAGS rangeFlags = RANGE_FLAGS(curRange);