diff --git a/util/test/demos/d3d12/d3d12_helpers.h b/util/test/demos/d3d12/d3d12_helpers.h index 321dcc009..c61f4b962 100644 --- a/util/test/demos/d3d12/d3d12_helpers.h +++ b/util/test/demos/d3d12/d3d12_helpers.h @@ -47,6 +47,10 @@ COM_SMARTPTR(ID3D12CommandQueue); COM_SMARTPTR(ID3D12CommandAllocator); COM_SMARTPTR(ID3D12CommandList); COM_SMARTPTR(ID3D12GraphicsCommandList); +COM_SMARTPTR(ID3D12GraphicsCommandList1); +COM_SMARTPTR(ID3D12GraphicsCommandList2); +COM_SMARTPTR(ID3D12GraphicsCommandList3); +COM_SMARTPTR(ID3D12GraphicsCommandList4); COM_SMARTPTR(ID3D12CommandSignature); diff --git a/util/test/demos/d3d12/d3d12_render_pass.cpp b/util/test/demos/d3d12/d3d12_render_pass.cpp new file mode 100644 index 000000000..59b9cc169 --- /dev/null +++ b/util/test/demos/d3d12/d3d12_render_pass.cpp @@ -0,0 +1,163 @@ +/****************************************************************************** + * The MIT License (MIT) + * + * Copyright (c) 2019-2020 Baldur Karlsson + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + ******************************************************************************/ + +#include "d3d12_test.h" + +RD_TEST(D3D12_Render_Pass, D3D12GraphicsTest) +{ + static constexpr const char *Description = + "Tests rendering with D3D12 render passes, with load and clear loadops."; + + int main() + { + // initialise, create window, create device, etc + if(!Init()) + return 3; + + ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0"); + ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0"); + + const DefaultA2V tri[3] = { + {Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, + {Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)}, + {Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)}, + }; + + ID3D12ResourcePtr vb = MakeBuffer().Data(tri); + + ID3D12RootSignaturePtr sig = MakeSig({}); + + ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob); + + ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER); + + ID3D12ResourcePtr rtv1tex = + MakeTexture(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, screenWidth / 2, screenHeight / 2) + .RTV() + .InitialState(D3D12_RESOURCE_STATE_COPY_SOURCE); + + ID3D12ResourcePtr rtv2tex = + MakeTexture(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, screenWidth / 2, screenHeight / 2) + .RTV() + .InitialState(D3D12_RESOURCE_STATE_COPY_SOURCE); + + while(Running()) + { + ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer(); + + Reset(cmd); + + ResourceBarrier(cmd, rtv1tex, D3D12_RESOURCE_STATE_COPY_SOURCE, + D3D12_RESOURCE_STATE_RENDER_TARGET); + ResourceBarrier(cmd, rtv2tex, D3D12_RESOURCE_STATE_COPY_SOURCE, + D3D12_RESOURCE_STATE_RENDER_TARGET); + + pushMarker(cmd, "RP 1"); + + cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + + IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0); + cmd->SetPipelineState(pso); + cmd->SetGraphicsRootSignature(sig); + + RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth / 2, (float)screenHeight / 2, 0.0f, 1.0f}); + RSSetScissorRect(cmd, {0, 0, screenWidth / 2, screenHeight / 2}); + + ID3D12GraphicsCommandList4Ptr cmd4 = cmd; + + D3D12_RENDER_PASS_RENDER_TARGET_DESC rpRTV; + rpRTV.cpuDescriptor = MakeRTV(rtv1tex).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0); + rpRTV.BeginningAccess.Type = D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR; + rpRTV.BeginningAccess.Clear.ClearValue.Color[0] = 0.0f; + rpRTV.BeginningAccess.Clear.ClearValue.Color[1] = 0.0f; + rpRTV.BeginningAccess.Clear.ClearValue.Color[2] = 1.0f; + rpRTV.BeginningAccess.Clear.ClearValue.Color[3] = 1.0f; + rpRTV.BeginningAccess.Clear.ClearValue.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; + rpRTV.EndingAccess.Type = D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE; + + cmd4->BeginRenderPass(1, &rpRTV, NULL, D3D12_RENDER_PASS_FLAG_NONE); + + cmd->DrawInstanced(3, 1, 0, 0); + + cmd4->EndRenderPass(); + + popMarker(cmd); + + pushMarker(cmd, "RP 2"); + + rpRTV.cpuDescriptor = MakeRTV(rtv2tex).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0); + rpRTV.BeginningAccess.Type = D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE; + + ClearRenderTargetView(cmd, rtv2tex, {1.0f, 0.0f, 1.0f, 1.0f}); + + cmd4->BeginRenderPass(1, &rpRTV, NULL, D3D12_RENDER_PASS_FLAG_NONE); + + cmd->DrawInstanced(3, 1, 0, 0); + + cmd4->EndRenderPass(); + + popMarker(cmd); + + ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET); + + D3D12_CPU_DESCRIPTOR_HANDLE rtv = + MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0); + + ClearRenderTargetView(cmd, rtv, {0.0f, 0.0f, 0.0f, 1.0f}); + + ResourceBarrier(cmd, bb, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_DEST); + ResourceBarrier(cmd, rtv1tex, D3D12_RESOURCE_STATE_RENDER_TARGET, + D3D12_RESOURCE_STATE_COPY_SOURCE); + ResourceBarrier(cmd, rtv2tex, D3D12_RESOURCE_STATE_RENDER_TARGET, + D3D12_RESOURCE_STATE_COPY_SOURCE); + + D3D12_TEXTURE_COPY_LOCATION src, dst; + src.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; + src.pResource = rtv1tex; + src.SubresourceIndex = 0; + + dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; + dst.pResource = bb; + dst.SubresourceIndex = 0; + + cmd->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL); + + src.pResource = rtv2tex; + + cmd->CopyTextureRegion(&dst, screenWidth / 2, screenHeight / 2, 0, &src, NULL); + + FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_COPY_DEST); + + cmd->Close(); + + Submit({cmd}); + + Present(); + } + + return 0; + } +}; + +REGISTER_TEST(); diff --git a/util/test/demos/demos.vcxproj b/util/test/demos/demos.vcxproj index 331bac212..c8a07f8cf 100644 --- a/util/test/demos/demos.vcxproj +++ b/util/test/demos/demos.vcxproj @@ -166,6 +166,7 @@ + diff --git a/util/test/demos/demos.vcxproj.filters b/util/test/demos/demos.vcxproj.filters index d25333221..13b0896f5 100644 --- a/util/test/demos/demos.vcxproj.filters +++ b/util/test/demos/demos.vcxproj.filters @@ -421,6 +421,9 @@ D3D12\demos + + D3D12\demos + D3D12\demos diff --git a/util/test/rdtest/testcase.py b/util/test/rdtest/testcase.py index 069b53d09..8908bb2d6 100644 --- a/util/test/rdtest/testcase.py +++ b/util/test/rdtest/testcase.py @@ -316,6 +316,35 @@ class TestCase: log.success("Picked value at {},{} in {} is as expected".format(x, y, res_details.name)) + def check_triangle(self, out = None, back = None, fore = None, vp = None): + pipe: rd.PipeState = self.controller.GetPipelineState() + + # if no output is specified, check the current colour output at this draw + if out is None: + out = pipe.GetOutputTargets()[0].resourceId + + tex_details = self.get_texture(out) + + # if no colours are specified, default to green on our dark grey + if back is None: + back = [0.2, 0.2, 0.2, 1.0] + if fore is None: + fore = [0.0, 1.0, 0.0, 1.0] + if vp is None: + vp = (float(tex_details.width), float(tex_details.height), 0.0, 0.0) + + self.check_pixel_value(out, int(0.5*vp[0]+vp[2]), int(0.5*vp[1]+vp[3]), fore) + self.check_pixel_value(out, int(0.5*vp[0]+vp[2]), int(0.3*vp[1]+vp[3]), fore) + self.check_pixel_value(out, int(0.3*vp[0]+vp[2]), int(0.7*vp[1]+vp[3]), fore) + self.check_pixel_value(out, int(0.7*vp[0]+vp[2]), int(0.7*vp[1]+vp[3]), fore) + + self.check_pixel_value(out, int(0.3*vp[0]+vp[2]), int(0.5*vp[1]+vp[3]), back) + self.check_pixel_value(out, int(0.7*vp[0]+vp[2]), int(0.5*vp[1]+vp[3]), back) + self.check_pixel_value(out, int(0.5*vp[0]+vp[2]), int(0.8*vp[1]+vp[3]), back) + self.check_pixel_value(out, int(0.5*vp[0]+vp[2]), int(0.2*vp[1]+vp[3]), back) + + log.success("Simple triangle is as expected") + def run(self): self.capture_filename = self.get_capture() diff --git a/util/test/tests/D3D12/D3D12_Render_Pass.py b/util/test/tests/D3D12/D3D12_Render_Pass.py new file mode 100644 index 000000000..a8ee5b733 --- /dev/null +++ b/util/test/tests/D3D12/D3D12_Render_Pass.py @@ -0,0 +1,34 @@ +import renderdoc as rd +import rdtest + + +class D3D12_Render_Pass(rdtest.TestCase): + demos_test_name = 'D3D12_Render_Pass' + + def check_capture(self): + rp1 = self.find_draw("RP 1") + rp2 = self.find_draw("RP 2") + + draw = next(d for d in rp1.children if 'Draw' in d.name) + + self.controller.SetFrameEvent(draw.eventId, False) + + self.check_triangle(back=[0.0, 0.0, 1.0, 1.0]) + + draw = next(d for d in rp2.children if 'Draw' in d.name) + + self.controller.SetFrameEvent(draw.eventId, False) + + self.check_triangle(back=[1.0, 0.0, 1.0, 1.0]) + + draw = self.get_last_draw() + + self.controller.SetFrameEvent(draw.eventId, False) + + self.check_pixel_value(draw.copyDestination, 0.45, 0.45, [0.0, 0.0, 1.0, 1.0]) + self.check_pixel_value(draw.copyDestination, 0.55, 0.55, [1.0, 0.0, 1.0, 1.0]) + self.check_pixel_value(draw.copyDestination, 0.25, 0.25, [0.0, 1.0, 0.0, 1.0]) + self.check_pixel_value(draw.copyDestination, 0.75, 0.75, [0.0, 1.0, 0.0, 1.0]) + + self.check_pixel_value(draw.copyDestination, 0.75, 0.25, [0.0, 0.0, 0.0, 1.0]) + self.check_pixel_value(draw.copyDestination, 0.25, 0.75, [0.0, 0.0, 0.0, 1.0])