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full implementation of compute msaa-to-buffer
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@@ -93,18 +93,6 @@ static const BuiltinShaderConfig builtinShaders[] = {
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rdcspv::ShaderStage::Geometry),
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BuiltinShaderConfig(BuiltinShader::TrisizeFS, EmbeddedResource(glsl_trisize_frag),
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rdcspv::ShaderStage::Fragment),
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BuiltinShaderConfig(BuiltinShader::MS2ArrayCS, EmbeddedResource(glsl_ms2array_comp),
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rdcspv::ShaderStage::Compute,
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FeatureCheck::FormatlessWrite | FeatureCheck::NonMetalBackend),
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BuiltinShaderConfig(BuiltinShader::Array2MSCS, EmbeddedResource(glsl_array2ms_comp),
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rdcspv::ShaderStage::Compute,
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FeatureCheck::ShaderMSAAStorage | FeatureCheck::FormatlessWrite |
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FeatureCheck::NonMetalBackend),
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BuiltinShaderConfig(BuiltinShader::DepthMS2ArrayFS, EmbeddedResource(glsl_depthms2arr_frag),
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rdcspv::ShaderStage::Fragment, FeatureCheck::NonMetalBackend),
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BuiltinShaderConfig(BuiltinShader::DepthArray2MSFS, EmbeddedResource(glsl_deptharr2ms_frag),
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rdcspv::ShaderStage::Fragment,
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FeatureCheck::SampleShading | FeatureCheck::NonMetalBackend),
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BuiltinShaderConfig(BuiltinShader::TexRemap, EmbeddedResource(glsl_texremap_frag),
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rdcspv::ShaderStage::Fragment, FeatureCheck::NoCheck,
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BuiltinShaderFlags::BaseTypeParameterised),
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@@ -132,6 +120,17 @@ static const BuiltinShaderConfig builtinShaders[] = {
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BuiltinShaderConfig(BuiltinShader::MinMaxResultCS, EmbeddedResource(glsl_minmaxresult_comp),
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rdcspv::ShaderStage::Compute, FeatureCheck::NoCheck,
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BuiltinShaderFlags::BaseTypeParameterised),
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BuiltinShaderConfig(BuiltinShader::MS2BufferCS, EmbeddedResource(glsl_vk_ms2buffer_comp),
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rdcspv::ShaderStage::Compute, FeatureCheck::NonMetalBackend),
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BuiltinShaderConfig(BuiltinShader::DepthMS2BufferCS, EmbeddedResource(glsl_vk_depthms2buffer_comp),
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rdcspv::ShaderStage::Compute, FeatureCheck::NonMetalBackend),
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BuiltinShaderConfig(BuiltinShader::Buffer2MSCS, EmbeddedResource(glsl_vk_buffer2ms_comp),
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rdcspv::ShaderStage::Compute,
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FeatureCheck::ShaderMSAAStorage | FeatureCheck::FormatlessWrite |
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FeatureCheck::NonMetalBackend),
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BuiltinShaderConfig(BuiltinShader::DepthBuf2MSFS, EmbeddedResource(glsl_vk_depthbuf2ms_frag),
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rdcspv::ShaderStage::Fragment,
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FeatureCheck::SampleShading | FeatureCheck::NonMetalBackend),
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};
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RDCCOMPILE_ASSERT(ARRAY_COUNT(builtinShaders) == arraydim<BuiltinShader>(),
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@@ -243,10 +242,8 @@ VulkanShaderCache::VulkanShaderCache(WrappedVulkan *driver)
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rdcspv::CompilationSettings compileSettings;
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compileSettings.lang = rdcspv::InputLanguage::VulkanGLSL;
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m_MS2ArraySupported =
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PassesChecks(builtinShaders[(size_t)BuiltinShader::MS2ArrayCS], driverVersion, availFeatures);
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m_Array2MSSupported =
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PassesChecks(builtinShaders[(size_t)BuiltinShader::Array2MSCS], driverVersion, availFeatures);
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m_Buffer2MSSupported =
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PassesChecks(builtinShaders[(size_t)BuiltinShader::Buffer2MSCS], driverVersion, availFeatures);
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for(auto i : indices<BuiltinShader>())
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{
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