From 7abc319a2ce0f7f2b45bc619eb20d1b9df31f7f3 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 2 Jan 2018 12:34:26 +0000 Subject: [PATCH] Add default precision for logo fragment shader --- renderdoccmd/renderdoccmd_android.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/renderdoccmd/renderdoccmd_android.cpp b/renderdoccmd/renderdoccmd_android.cpp index 8566c2240..dc40795a3 100644 --- a/renderdoccmd/renderdoccmd_android.cpp +++ b/renderdoccmd/renderdoccmd_android.cpp @@ -145,6 +145,8 @@ void DisplayGenericSplash() "void main() { gl_Position = vec4(pos, 0.5, 1.0); }"; const char *fragment = R"( +precision highp float; + float circle(in vec2 uv, in vec2 centre, in float radius) { return length(uv - centre) - radius;