From 7aca655ffce920ab22cbd06ba9c5153c7c2f2a14 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 2 Dec 2019 10:58:37 +0000 Subject: [PATCH] Don't access debug manager when structured exporting --- renderdoc/driver/d3d11/d3d11_device.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/renderdoc/driver/d3d11/d3d11_device.cpp b/renderdoc/driver/d3d11/d3d11_device.cpp index fb7b56f05..aa75ee54c 100644 --- a/renderdoc/driver/d3d11/d3d11_device.cpp +++ b/renderdoc/driver/d3d11/d3d11_device.cpp @@ -1241,10 +1241,8 @@ ReplayStatus WrappedID3D11Device::ReadLogInitialisation(RDCFile *rdc, bool store if(!IsStructuredExporting(m_State)) { SetupDrawcallPointers(m_Drawcalls, GetFrameRecord().drawcallList); - } - // propagate any UAV names onto counter buffers - { + // propagate any UAV names onto counter buffers std::vector counterBuffers; GetDebugManager()->GetCounterBuffers(counterBuffers);