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Centralise resource naming with capture context to allow customisation
* We remove the now unneeded name fields in buffer/texture descriptions and some of the pipeline state structs. * A single function will give the human-readable name for a resource id. This will look up a custom set of renames, on top of the names from the resource descriptions.
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@@ -146,7 +146,7 @@ void APIInspector::fillAPIView()
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root->setText(1, chunk->name);
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addStructuredObjects(root, chunk->data.children, false);
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addStructuredObjects(m_Ctx, root, chunk->data.children, false);
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}
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else
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{
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