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Update D3D12 headers to 1.618.2
* This includes some support for the new serialised-root signature representation for precompilation which also affects runtime. GetRootSignature*() functions in pipeline state and state object are not implemented as it's unclear if they are supported. * The interfaces for the precompilation are *not* supported as there is no need.
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-170
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@@ -3360,8 +3360,10 @@ enum D3D12_MESSAGE_ID
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D3D12_MESSAGE_ID_RENDER_TARGET_OR_DEPTH_STENCIL_RESOUCE_NOT_INITIALIZED = 1422,
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D3D12_MESSAGE_ID_BYTECODE_VALIDATION_ERROR = 1423,
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D3D12_MESSAGE_ID_FENCE_ZERO_WAIT = 1424,
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D3D12_MESSAGE_ID_NON_COMMON_RESOURCE_IN_COPY_QUEUE = 1425,
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D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_NON_COMMON_RESOURCE_IN_COPY_QUEUE + 1 )
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D3D12_MESSAGE_ID_NON_COMMON_RESOURCE_IN_COPY_QUEUE = 1431,
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D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MULTIPLE_ROOT_SIGNATURES_DEFINED = 1435,
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D3D12_MESSAGE_ID_TEXTURE_BARRIER_INVALID_FLAGS = 1436,
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D3D12_MESSAGE_ID_D3D12_MESSAGES_END = 1442
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} D3D12_MESSAGE_ID;
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typedef struct D3D12_MESSAGE
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