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List an encoding for shader debuginfo source. Add HLSL/spvas to enum
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@@ -831,9 +831,12 @@ std::string DoStringise(const ShaderEncoding &el)
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{
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BEGIN_ENUM_STRINGISE(ShaderEncoding)
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{
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STRINGISE_ENUM_CLASS(Unknown);
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STRINGISE_ENUM_CLASS(DXBC);
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STRINGISE_ENUM_CLASS(GLSL);
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STRINGISE_ENUM_CLASS_NAMED(SPIRV, "SPIR-V");
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STRINGISE_ENUM_CLASS_NAMED(SPIRVAsm, "SPIR-V Asm");
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STRINGISE_ENUM_CLASS(HLSL);
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}
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END_ENUM_STRINGISE();
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}
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@@ -1376,6 +1376,10 @@ constexpr inline bool IsD3D(GraphicsAPI api)
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DOCUMENT(R"(Identifies a shader encoding used to pass shader code to an API.
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.. data:: Unknown
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Unknown or unprocessable format.
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.. data:: DXBC
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DXBC binary shader, used by D3D11 and D3D12.
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@@ -1387,14 +1391,29 @@ DOCUMENT(R"(Identifies a shader encoding used to pass shader code to an API.
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.. data:: SPIRV
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SPIR-V binary shader, used by Vulkan and with an extension by OpenGL.
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.. data:: SPIRVAsm
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Canonical SPIR-V assembly form, used (indirectly via :data:`SPIRV`) by Vulkan and with an
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extension by OpenGL.
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.. data:: HLSL
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HLSL in string format, used by D3D11, D3D12, and Vulkan/GL via compilation to SPIR-V.
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)");
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enum class ShaderEncoding : uint32_t
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{
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Unknown,
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First = Unknown,
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DXBC,
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GLSL,
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SPIRV,
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SPIRVAsm,
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HLSL,
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Count,
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};
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ITERABLE_OPERATORS(ShaderEncoding);
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DECLARE_REFLECTION_ENUM(ShaderEncoding);
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DOCUMENT(R"(A primitive topology used for processing vertex data.
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@@ -915,11 +915,14 @@ struct ShaderDebugInfo
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DOCUMENT("A :class:`ShaderCompileFlags` containing the flags used to compile this shader.");
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ShaderCompileFlags compileFlags;
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DOCUMENT(R"(A list of :class:`ShaderSourceFile`.
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DOCUMENT(R"(A list of :class:`ShaderSourceFile`, encoded in the form denoted by :data:`encoding`.
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The first entry in the list is always the file where the entry point is.
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)");
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rdcarray<ShaderSourceFile> files;
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DOCUMENT("The :class:`ShaderEncoding` of the source. See :data:`files`.");
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ShaderEncoding encoding = ShaderEncoding::Unknown;
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};
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DECLARE_REFLECTION_STRUCT(ShaderDebugInfo);
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