Implement D3D12 descriptor fetching contents directly from heaps

This commit is contained in:
baldurk
2024-04-10 15:07:32 +01:00
parent b94e6ff90c
commit 7e359ee4ab
9 changed files with 452 additions and 7 deletions
+6
View File
@@ -932,6 +932,12 @@ struct State
DOCUMENT("The :class:`ResourceId` of the root signature object.");
ResourceId rootSignatureResourceId;
DOCUMENT(R"(The descriptor heaps currently bound.
:type: List[ResourceId]
)");
rdcarray<ResourceId> descriptorHeaps;
DOCUMENT(R"(The root signature, as a range per element.
:type: List[D3D12RootSignatureRange]