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Implement D3D12 descriptor fetching contents directly from heaps
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@@ -932,6 +932,12 @@ struct State
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DOCUMENT("The :class:`ResourceId` of the root signature object.");
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ResourceId rootSignatureResourceId;
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DOCUMENT(R"(The descriptor heaps currently bound.
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:type: List[ResourceId]
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)");
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rdcarray<ResourceId> descriptorHeaps;
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DOCUMENT(R"(The root signature, as a range per element.
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:type: List[D3D12RootSignatureRange]
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