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Implement D3D12 descriptor fetching contents directly from heaps
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@@ -1710,6 +1710,7 @@ void DoSerialise(SerialiserType &ser, D3D12Pipe::State &el)
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{
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SERIALISE_MEMBER(pipelineResourceId);
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SERIALISE_MEMBER(rootSignatureResourceId);
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SERIALISE_MEMBER(descriptorHeaps);
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SERIALISE_MEMBER(rootElements);
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SERIALISE_MEMBER(inputAssembly);
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@@ -1731,7 +1732,7 @@ void DoSerialise(SerialiserType &ser, D3D12Pipe::State &el)
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SERIALISE_MEMBER(resourceStates);
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SIZE_CHECK(1680);
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SIZE_CHECK(1704);
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}
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#pragma endregion D3D12 pipeline state
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