Implement D3D12 descriptor fetching contents directly from heaps

This commit is contained in:
baldurk
2024-04-10 15:07:32 +01:00
parent b94e6ff90c
commit 7e359ee4ab
9 changed files with 452 additions and 7 deletions
+2 -1
View File
@@ -1710,6 +1710,7 @@ void DoSerialise(SerialiserType &ser, D3D12Pipe::State &el)
{
SERIALISE_MEMBER(pipelineResourceId);
SERIALISE_MEMBER(rootSignatureResourceId);
SERIALISE_MEMBER(descriptorHeaps);
SERIALISE_MEMBER(rootElements);
SERIALISE_MEMBER(inputAssembly);
@@ -1731,7 +1732,7 @@ void DoSerialise(SerialiserType &ser, D3D12Pipe::State &el)
SERIALISE_MEMBER(resourceStates);
SIZE_CHECK(1680);
SIZE_CHECK(1704);
}
#pragma endregion D3D12 pipeline state