Reflect multiple entry points & ray properties from DXIL shaders

This commit is contained in:
baldurk
2024-04-23 15:10:53 +01:00
parent 476fed06d6
commit 7e7bbf58a8
13 changed files with 268 additions and 20 deletions
@@ -279,7 +279,7 @@ ShaderToolOutput ShaderProcessingTool::DisassembleShader(QWidget *window,
arg = output_file = tmpPath(lit("shader_output"));
if(arg == lit("{entry_point}"))
{
arg = shaderDetails->entryPoint;
arg = shaderDetails->debugInfo.entrySourceName;
if(arg.isEmpty())
arg = lit("main");
}