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Reflect multiple entry points & ray properties from DXIL shaders
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@@ -279,7 +279,7 @@ ShaderToolOutput ShaderProcessingTool::DisassembleShader(QWidget *window,
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arg = output_file = tmpPath(lit("shader_output"));
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if(arg == lit("{entry_point}"))
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{
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arg = shaderDetails->entryPoint;
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arg = shaderDetails->debugInfo.entrySourceName;
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if(arg.isEmpty())
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arg = lit("main");
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}
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