Reflect multiple entry points & ray properties from DXIL shaders

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baldurk committed 2024-04-26 13:55:19 +01:00
1 parent 476fed06d6
commit 7e7bbf58a8
13 files changed
+268 -20

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@@ -279,7 +279,7 @@ ShaderToolOutput ShaderProcessingTool::DisassembleShader(QWidget *window,
arg = output_file = tmpPath(lit("shader_output"));
if(arg == lit("{entry_point}"))
{
arg = shaderDetails->entryPoint;
arg = shaderDetails->debugInfo.entrySourceName;
if(arg.isEmpty())
arg = lit("main");
}