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Reflect multiple entry points & ray properties from DXIL shaders
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@@ -1021,8 +1021,8 @@ IShaderViewer *PipelineStateViewer::EditDecompiledSource(const ShaderProcessingT
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if(flag.name == "@spirver")
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flags.flags.push_back(flag);
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IShaderViewer *sv = EditShader(id, shaderDetails->stage, shaderDetails->entryPoint, flags,
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KnownShaderTool::Unknown, tool.output, files);
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IShaderViewer *sv = EditShader(id, shaderDetails->stage, shaderDetails->debugInfo.entrySourceName,
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flags, KnownShaderTool::Unknown, tool.output, files);
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sv->ShowErrors(out.log);
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