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Reflect multiple entry points & ray properties from DXIL shaders
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@@ -295,8 +295,10 @@ void DoSerialise(SerialiserType &ser, ShaderReflection &el)
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SERIALISE_MEMBER(pointerTypes);
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SERIALISE_MEMBER(taskPayload);
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SERIALISE_MEMBER(rayPayload);
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SERIALISE_MEMBER(rayAttributes);
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SIZE_CHECK(488);
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SIZE_CHECK(632);
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}
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template <typename SerialiserType>
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