Reflect multiple entry points & ray properties from DXIL shaders

This commit is contained in:
baldurk
2024-04-26 13:55:19 +01:00
parent 476fed06d6
commit 7e7bbf58a8
13 changed files with 268 additions and 20 deletions
+3 -1
View File
@@ -295,8 +295,10 @@ void DoSerialise(SerialiserType &ser, ShaderReflection &el)
SERIALISE_MEMBER(pointerTypes);
SERIALISE_MEMBER(taskPayload);
SERIALISE_MEMBER(rayPayload);
SERIALISE_MEMBER(rayAttributes);
SIZE_CHECK(488);
SIZE_CHECK(632);
}
template <typename SerialiserType>