diff --git a/renderdoc/driver/gl/gl_manager.cpp b/renderdoc/driver/gl/gl_manager.cpp index 98ce94214..807b5331a 100644 --- a/renderdoc/driver/gl/gl_manager.cpp +++ b/renderdoc/driver/gl/gl_manager.cpp @@ -297,9 +297,9 @@ bool GLResourceManager::Prepare_InitialState(GLResource res, byte *blob) gl.glBindFramebuffer(eGL_READ_FRAMEBUFFER, res.name); //need to serialise out which objects are bound - GLenum type; - GLuint object; - GLint layered; + GLenum type = eGL_TEXTURE; + GLuint object = 0; + GLint layered = 0; for(int i=0; i < (int)ARRAY_COUNT(data->Attachments); i++) { FramebufferAttachmentData &a = data->Attachments[i]; @@ -582,13 +582,6 @@ void GLResourceManager::PrepareTextureInitialContents(ResourceId liveid, Resourc int depth = details.depth; if(details.curType != eGL_TEXTURE_3D) depth = 1; - GLint isComp = 0; - - GLenum queryType = details.curType; - if(queryType == eGL_TEXTURE_CUBE_MAP) - queryType = eGL_TEXTURE_CUBE_MAP_POSITIVE_X; - gl.glGetTextureLevelParameterivEXT(res.name, queryType, 0, eGL_TEXTURE_COMPRESSED, &isComp); - int mips = GetNumMips(gl, details.curType, res.name, details.width, details.height, details.depth); // create texture of identical format/size to store initial contents @@ -937,14 +930,6 @@ bool GLResourceManager::Serialise_InitialState(GLResource res) gl.glPixelStorei(eGL_PACK_SKIP_IMAGES, 0); gl.glPixelStorei(eGL_PACK_ALIGNMENT, 1); - GLint isComp = 0; - - GLenum queryType = details.curType; - if(queryType == eGL_TEXTURE_CUBE_MAP) - queryType = eGL_TEXTURE_CUBE_MAP_POSITIVE_X; - - gl.glGetTextureLevelParameterivEXT(res.name, queryType, 0, eGL_TEXTURE_COMPRESSED, &isComp); - int imgmips = GetNumMips(gl, details.curType, tex, details.width, details.height, details.depth); TextureStateInitialData *state = (TextureStateInitialData *)GetInitialContents(Id).blob; @@ -959,7 +944,7 @@ bool GLResourceManager::Serialise_InitialState(GLResource res) SERIALISE_ELEMENT(GLenum, t, details.curType); SERIALISE_ELEMENT(int, mips, imgmips); - SERIALISE_ELEMENT(bool, isCompressed, isComp != 0); + SERIALISE_ELEMENT(bool, isCompressed, IsCompressedFormat(details.internalFormat)); if(details.curType == eGL_TEXTURE_BUFFER) {