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https://github.com/baldurk/renderdoc.git
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Add shader viewer (view only - not edit/debug) using Scintilla widget
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "ScintillaSyntax.h"
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#include "SciLexer.h"
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#include "ScintillaEdit.h"
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static const char *hlsl_keywords[2] = {
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// keyword set 0:
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// Secondary keywords and identifiers
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R"EOKEYWORDS(
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register packoffset static const
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break continue discard do for if else switch while case default return true false
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abort abs acos all AllMemoryBarrier AllMemoryBarrierWithGroupSync any asdouble asfloat asin asint
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asuint atan atan2 ceil clamp clip cos cosh countbits cross D3DCOLORtoUBYTE4 ddx ddx_coarse ddx_fine
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ddy ddy_coarse ddy_fine degrees determinant DeviceMemoryBarrier DeviceMemoryBarrierWithGroupSync
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distance dot dst errorf EvaluateAttributeAtCentroid EvaluateAttributeAtSample
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EvaluateAttributeSnapped exp exp2 f16tof32 f32tof16 faceforward firstbithigh firstbitlow floor fma
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fmod frac frexp fwidth GetRenderTargetSampleCount GetRenderTargetSamplePosition GroupMemoryBarrier
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GroupMemoryBarrierWithGroupSync InterlockedAdd InterlockedAnd InterlockedCompareExchange
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InterlockedCompareStore InterlockedExchange InterlockedMax InterlockedMin InterlockedOr
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InterlockedXor isfinite isinf isnan ldexp length lerp lit log log10 log2 mad max min modf msad4 mul
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noise normalize pow printf Process2DQuadTessFactorsAvg Process2DQuadTessFactorsMax
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Process2DQuadTessFactorsMin ProcessIsolineTessFactors ProcessQuadTessFactorsAvg
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ProcessQuadTessFactorsMax ProcessQuadTessFactorsMin ProcessTriTessFactorsAvg
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ProcessTriTessFactorsMax ProcessTriTessFactorsMin radians rcp reflect refract reversebits round
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rsqrt saturate sign sin sincos sinh smoothstep sqrt step tan tanh tex1D tex1Dbias tex1Dgrad tex1Dlod
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tex1Dproj tex2D tex2Dbias tex2Dgrad tex2Dlod tex2Dproj tex3D tex3Dbias tex3Dgrad tex3Dlod tex3Dproj
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texCUBE texCUBEbias texCUBEgrad texCUBElod texCUBEproj transpose trunc
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BINORMAL BINORMAL0 BINORMAL1 BINORMAL2 BINORMAL3 BINORMAL4 BINORMAL5 BINORMAL6 BINORMAL7
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BLENDINDICES BLENDINDICES0 BLENDINDICES1 BLENDINDICES2 BLENDINDICES3 BLENDINDICES4 BLENDINDICES5
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BLENDINDICES6 BLENDINDICES7 BLENDWEIGHT BLENDWEIGHT0 BLENDWEIGHT1 BLENDWEIGHT2 BLENDWEIGHT3
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BLENDWEIGHT4 BLENDWEIGHT5 BLENDWEIGHT6 BLENDWEIGHT7 COLOR COLOR0 COLOR1 COLOR2 COLOR3 COLOR4 COLOR5
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COLOR6 COLOR7 NORMAL NORMAL0 NORMAL1 NORMAL2 NORMAL3 NORMAL4 NORMAL5 NORMAL6 NORMAL7 POSITION
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POSITION0 POSITION1 POSITION2 POSITION3 POSITION4 POSITION5 POSITION6 POSITION7 POSITIONT PSIZE
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PSIZE0 PSIZE1 PSIZE2 PSIZE3 PSIZE4 PSIZE5 PSIZE6 PSIZE7 TANGENT TANGENT0 TANGENT1 TANGENT2 TANGENT3
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TANGENT4 TANGENT5 TANGENT6 TANGENT7 TEXCOORD TEXCOORD0 TEXCOORD1 TEXCOORD2 TEXCOORD3 TEXCOORD4
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TEXCOORD5 TEXCOORD6 TEXCOORD7 TEXCOORD8 TEXCOORD9 TEXCOORD0 TEXCOORD1 TEXCOORD2 TEXCOORD3 TEXCOORD4
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TEXCOORD5 TEXCOORD6 TEXCOORD7 TEXCOORD8 TEXCOORD9
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SV_Coverage SV_Depth SV_DispatchThreadID SV_DomainLocation SV_GroupID SV_GroupIndex SV_GroupThreadID
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SV_GSInstanceID SV_InsideTessFactor SV_IsFrontFace SV_OutputControlPointID SV_POSITION SV_Position
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SV_RenderTargetArrayIndex SV_SampleIndex SV_TessFactor SV_ViewportArrayIndex SV_InstanceID
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SV_PrimitiveID SV_VertexID SV_TargetID SV_TARGET SV_Target SV_Target0 SV_Target1 SV_Target2
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SV_Target3 SV_Target4 SV_Target5 SV_Target6 SV_Target7 SV_ClipDistance0 SV_ClipDistance1
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SV_ClipDistance2 SV_ClipDistance3 SV_ClipDistance4 SV_ClipDistance5 SV_ClipDistance6
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SV_ClipDistance7 SV_CullDistance0 SV_CullDistance1 SV_CullDistance2 SV_CullDistance3
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SV_CullDistance4 SV_CullDistance5 SV_CullDistance6 SV_CullDistance7
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)EOKEYWORDS",
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// keyword set 1:
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// Secondary keywords and identifiers
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R"EOKEYWORDS(
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bool bool1 bool2 bool3 bool4 bool1x1 bool1x2 bool1x3 bool1x4 bool2x1 bool2x2 bool2x3 bool2x4 bool3x1
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bool3x2 bool3x3 bool3x4 bool4x1 bool4x2 bool4x3 bool4x4
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int int1 int2 int3 int4 int1x1 int1x2 int1x3 int1x4 int2x1 int2x2 int2x3 int2x4 int3x1 int3x2 int3x3
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int3x4 int4x1 int4x2 int4x3 int4x4
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uint uint1 uint2 uint3 uint4 uint1x1 uint1x2 uint1x3 uint1x4 uint2x1 uint2x2 uint2x3 uint2x4 uint3x1
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uint3x2 uint3x3 uint3x4 uint4x1 uint4x2 uint4x3 uint4x4
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UINT UINT2 UINT3 UINT4
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dword dword1 dword2 dword3 dword4 dword1x1 dword1x2 dword1x3 dword1x4 dword2x1 dword2x2 dword2x3
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dword2x4 dword3x1 dword3x2 dword3x3 dword3x4 dword4x1 dword4x2 dword4x3 dword4x4
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half half1 half2 half3 half4 half1x1 half1x2 half1x3 half1x4 half2x1 half2x2 half2x3 half2x4 half3x1
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half3x2 half3x3 half3x4 half4x1 half4x2 half4x3 half4x4
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float float1 float2 float3 float4 float1x1 float1x2 float1x3 float1x4 float2x1 float2x2 float2x3
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float2x4 float3x1 float3x2 float3x3 float3x4 float4x1 float4x2 float4x3 float4x4
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double double1 double2 double3 double4 double1x1 double1x2 double1x3 double1x4 double2x1 double2x2
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double2x3 double2x4 double3x1 double3x2 double3x3 double3x4 double4x1 double4x2 double4x3 double4x4
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snorm unorm string void cbuffer struct
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Buffer AppendStructuredBfufer ByteAddressBuffer ConsumeStructuredBuffer StructuredBuffer RWBuffer
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RWByteAddressBuffer RWStructuredBuffer RWTexture1D RWTexture1DArray RWTexture2D RWTexture2DArray
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RWTexture3D
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InputPatch OutputPatch
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linear centroid nointerpolation noperspective sample
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sampler sampler1D sampler2D sampler3D samplerCUBE SamplerComparisonState SamplerState sampler_state
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AddressU AddressV AddressW BorderColor Filter MaxAnisotropy MaxLOD MinLOD MipLODBias ComparisonFunc
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ComparisonFilter
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texture Texture1D Texture1DArray Texture2D Texture2DArray Texture2DMS Texture2DMSArray Texture3D
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TextureCube
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)EOKEYWORDS"};
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static const char *glsl_keywords[2] = {
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// keyword set 0:
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// Secondary keywords and identifiers
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R"EOKEYWORDS(
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in out inout static const
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break continue do for while switch case default if else true false discard return
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radians degrees sin cos tan asin acos atan sinh cosh tanh asinh acosh atanh pow exp log exp2 log2
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sqrt inversesqrt abs sign floor trunc round roundEven ceil fract mod modf min max clamp mix step
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smoothstep isnan isinf floatBitsToInt floatBitsToUint intBitsToFloat uintBitsToFloat fma frexp ldexp
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packUnorm2x16 packSnorm2x16 packUnorm4x8 packSnorm4x8 unpackUnorm2x16 unpackSnorm2x16 unpackUnorm4x8
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unpackSnorm4x8 packDouble2x32 unpackDouble2x32 packHalf2x16 unpackHalf2x16 length distance dot cross
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normalize faceforward reflect refract matrixCompMult outerProduct transpose determinant inverse
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lessThan lessThanEqual greaterThan greaterThanEqual equal notEqual any all not uaddCarry usubBorrow
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umulExtended imulExtended bitfieldExtract bitfieldInsert bitfieldReverse bitCount findLSB findMSB
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textureSize textureQueryLod textureQueryLevels textureSamples texture textureProj textureLod
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textureOffset texelFetch texelFetchOffset textureProjOffset textureLodOffset textureProjLod
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textureProjLodOffset textureGrad textureGradOffset textureProjGrad textureProjGradOffset
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textureGather textureGatherOffset textureGatherOffsets
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atomicCounterIncrement atomicCounterDecrement atomicCounter atomicAdd atomicMin atomicMax atomicAnd
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atomicOr atomicXor atomicExchange atomicCompSwap
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imageSize imageSamples imageLoad imageStore imageAtomicAdd imageAtomicMin imageAtomicMax
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imageAtomicAnd imageAtomicOr imageAtomicXor imageAtomicExchange imageAtomicCompSwap
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dFdx dFdy dFdxFine dFdyFine dFdxCoarse dFdyCoarse fwidth fwidthFine fwidthCoarse
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interpolateAtCentroid interpolateAtSample interpolateAtOffset EmitStreamVertex EndStreamPrimitive
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EmitVertex EndPrimitive barrier memoryBarrier memoryBarrierAtomicCounter memoryBarrierBuffer
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memoryBarrierShared memoryBarrierImage groupMemoryBarrier
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gl_CullDistance gl_FragCoord gl_FragDepth gl_FrontFacing gl_GlobalInvocationID gl_HelperInvocation
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gl_in gl_InstanceID gl_InvocationID gl_Layer gl_LocalInvocationID gl_LocalInvocationIndex
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gl_MaxPatchVertices gl_NumWorkGroups gl_out gl_PatchVerticesIn gl_PerVertex gl_PointCoord
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gl_PointSize gl_Position gl_PrimitiveID gl_PrimitiveIDIn gl_SampleID gl_SampleMask gl_SampleMaskIn
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gl_SamplePosition gl_TessCoord gl_TessLevelInner gl_TessLevelOuter gl_VertexID gl_ViewportIndex
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gl_WorkGroupID gl_WorkGroupSize
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gl_MaxComputeWorkGroupCount gl_MaxComputeWorkGroupSize gl_MaxComputeUniformComponents
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gl_MaxComputeTextureImageUnits gl_MaxComputeImageUniforms gl_MaxComputeAtomicCounters
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gl_MaxComputeAtomicCounterBuffers gl_MaxVertexAttribs gl_MaxVertexUniformComponents
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gl_MaxVaryingComponents gl_MaxVertexOutputComponents gl_MaxGeometryInputComponents
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gl_MaxGeometryOutputComponents gl_MaxFragmentInputComponents gl_MaxVertexTextureImageUnits
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gl_MaxCombinedTextureImageUnits gl_MaxTextureImageUnits gl_MaxImageUnits
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gl_MaxCombinedImageUnitsAndFragmentOutputs gl_MaxCombinedShaderOutputResources gl_MaxImageSamples
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gl_MaxVertexImageUniforms gl_MaxTessControlImageUniforms gl_MaxTessEvaluationImageUniforms
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gl_MaxGeometryImageUniforms gl_MaxFragmentImageUniforms gl_MaxCombinedImageUniforms
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gl_MaxFragmentUniformComponents gl_MaxDrawBuffers gl_MaxClipDistances
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gl_MaxGeometryTextureImageUnits gl_MaxGeometryOutputVertices gl_MaxGeometryTotalOutputComponents
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gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents gl_MaxTessControlInputComponents
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gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits
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gl_MaxTessControlUniformComponents gl_MaxTessControlTotalOutputComponents
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gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents
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gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents
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gl_MaxTessPatchComponents gl_MaxPatchVertices gl_MaxTessGenLevel gl_MaxViewports
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gl_MaxVertexUniformVectors gl_MaxFragmentUniformVectors gl_MaxVaryingVectors
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gl_MaxVertexAtomicCounters gl_MaxTessControlAtomicCounters gl_MaxTessEvaluationAtomicCounters
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gl_MaxGeometryAtomicCounters gl_MaxFragmentAtomicCounters gl_MaxCombinedAtomicCounters
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gl_MaxAtomicCounterBindings gl_MaxVertexAtomicCounterBuffers gl_MaxTessControlAtomicCounterBuffers
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gl_MaxTessEvaluationAtomicCounterBuffers gl_MaxGeometryAtomicCounterBuffers
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gl_MaxFragmentAtomicCounterBuffers gl_MaxCombinedAtomicCounterBuffers gl_MaxAtomicCounterBufferSize
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gl_MinProgramTexelOffset gl_MaxProgramTexelOffset gl_MaxTransformFeedbackBuffers
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gl_MaxTransformFeedbackInterleavedComponents gl_MaxCullDistances gl_MaxCombinedClipAndCullDistances
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gl_MaxSamples gl_MaxVertexImageUniforms gl_MaxFragmentImageUniforms gl_MaxComputeImageUniforms
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gl_MaxCombinedImageUniforms gl_MaxCombinedShaderOutputResources gl_DepthRangeParameters
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gl_DepthRange gl_NumSamples
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)EOKEYWORDS",
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// keyword set 1:
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// Secondary keywords and identifiers
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R"EOKEYWORDS(
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float double int void bool
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mat2 mat3 mat4 dmat2 dmat3 dmat4 mat2x2 mat2x3 mat2x4 dmat2x2 dmat2x3 dmat2x4 mat3x2 mat3x3 mat3x4
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dmat3x2 dmat3x3 dmat3x4 mat4x2 mat4x3 mat4x4 dmat4x2 dmat4x3 dmat4x4 vec2 vec3 vec4 ivec2 ivec3
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ivec4 bvec2 bvec3 bvec4 dvec2 dvec3 dvec4 uint uvec2 uvec3 uvec4
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atomic_uint patch sample buffer subroutine struct
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invariant precise layout
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lowp mediump highp precision attribute uniform varying shared coherent volatile restrict readonly
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writeonly centroid flat smooth noperspective
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sampler1D sampler2D sampler3D samplerCube sampler1DShadow sampler2DShadow samplerCubeShadow
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sampler1DArray sampler2DArray sampler1DArrayShadow sampler2DArrayShadow isampler1D isampler2D
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isampler3D isamplerCube isampler1DArray isampler2DArray usampler1D usampler2D usampler3D
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usamplerCube usampler1DArray usampler2DArray sampler2DRect sampler2DRectShadow isampler2DRect
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usampler2DRect samplerBuffer isamplerBuffer usamplerBuffer sampler2DMS isampler2DMS usampler2DMS
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sampler2DMSArray isampler2DMSArray usampler2DMSArray samplerCubeArray samplerCubeArrayShadow
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isamplerCubeArray usamplerCubeArray
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image1D iimage1D uimage1D image2D iimage2D uimage2D image3D iimage3D uimage3D image2DRect
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iimage2DRect uimage2DRect imageCube iimageCube uimageCube imageBuffer iimageBuffer uimageBuffer
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image1DArray iimage1DArray uimage1DArray image2DArray iimage2DArray uimage2DArray imageCubeArray
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iimageCubeArray uimageCubeArray image2DMS iimage2DMS uimage2DMS image2DMSArray iimage2DMSArray
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uimage2DMSArray
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)EOKEYWORDS"};
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void ConfigureSyntax(ScintillaEdit *scintilla, int language)
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{
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scintilla->setLexer(language);
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bool hlsl = false;
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bool glsl = false;
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if(language == SCLEX_HLSL)
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{
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hlsl = true;
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language = SCLEX_CPP;
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}
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if(language == SCLEX_GLSL)
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{
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glsl = true;
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language = SCLEX_CPP;
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}
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scintilla->setLexer(language);
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scintilla->styleSetFont(STYLE_DEFAULT, "Consolas");
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scintilla->styleSetSize(STYLE_DEFAULT, 10);
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if(language == SCLEX_CPP)
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{
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scintilla->setProperty("lexer.cpp.track.preprocessor", "0");
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scintilla->styleSetFore(SCE_C_COMMENT, SCINTILLA_COLOUR(0, 150, 0));
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scintilla->styleSetFore(SCE_C_COMMENTDOC, SCINTILLA_COLOUR(0, 150, 0));
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scintilla->styleSetFore(SCE_C_COMMENTLINE, SCINTILLA_COLOUR(0, 150, 0));
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scintilla->styleSetFore(SCE_C_WORD, SCINTILLA_COLOUR(0, 0, 150));
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scintilla->styleSetFore(SCE_C_WORD2, SCINTILLA_COLOUR(0, 0, 150));
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if(hlsl)
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{
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scintilla->setKeyWords(0, hlsl_keywords[0]);
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scintilla->setKeyWords(1, hlsl_keywords[1]);
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}
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else if(glsl)
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{
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scintilla->setKeyWords(0, glsl_keywords[0]);
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scintilla->setKeyWords(1, glsl_keywords[1]);
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}
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}
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}
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