diff --git a/renderdoc/driver/gl/gl_debug.cpp b/renderdoc/driver/gl/gl_debug.cpp index 165ce03da..dbc75ebf3 100644 --- a/renderdoc/driver/gl/gl_debug.cpp +++ b/renderdoc/driver/gl/gl_debug.cpp @@ -414,6 +414,8 @@ void GLReplay::InitDebugData() vs = GenerateGLSLShader(GetEmbeddedResource(glsl_blit_vert), shaderType, glslBaseVer); + DebugData.fixedcolFragShaderSPIRV = DebugData.quadoverdrawFragShaderSPIRV = 0; + // pre-compile SPIR-V shaders up front since this is more expensive if(HasExt[ARB_gl_spirv]) { @@ -485,7 +487,6 @@ void GLReplay::InitDebugData() DebugData.fixedcolFragShader = DebugData.quadoverdrawFragShader = 0; DebugData.quadoverdrawResolveProg = 0; - DebugData.fixedcolFragShaderSPIRV = DebugData.quadoverdrawFragShaderSPIRV = 0; if(IsGLES) {