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Check for incomplete textures on OpenGL. closes #214
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@@ -265,6 +265,11 @@ struct Texture
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``1`` if stencil should be read.
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)");
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int32_t depthReadChannel = -1;
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DOCUMENT(R"(The details of the texture's (in)completeness. If this string is empty, the texture is
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complete. Otherwise it contains an explanation of why the texture is believed to be incomplete.
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)");
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rdcstr completeStatus;
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};
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DOCUMENT("Describes the sampler properties of a texture.");
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