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https://github.com/baldurk/renderdoc.git
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Replace fixed C arrays with wrapper class in public interface
* These map more naturally to python tuples and are easier to wrap in and out. * We also tidy up the FloatVecVal etc and standardise the members of ShaderValue.
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@@ -2433,7 +2433,7 @@ bool ShaderViewer::getVar(RDTreeWidgetItem *item, ShaderVariable *var, QString *
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if(mapping.type == VarType::Double || mapping.type == VarType::ULong)
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ret.value.u64v[i] = reg->value.u64v[r.component];
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else
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ret.value.uv[i] = reg->value.uv[r.component];
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ret.value.u32v[i] = reg->value.u32v[r.component];
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}
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else
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{
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@@ -3314,27 +3314,27 @@ void ShaderViewer::updateWatchVariables()
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if(regcast == QLatin1Char('i'))
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{
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val += Formatter::Format(var.value.iv[elindex]);
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val += Formatter::Format(var.value.s32v[elindex]);
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}
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else if(regcast == QLatin1Char('f'))
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{
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val += Formatter::Format(var.value.fv[elindex]);
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val += Formatter::Format(var.value.f32v[elindex]);
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}
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else if(regcast == QLatin1Char('u'))
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{
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val += Formatter::Format(var.value.uv[elindex]);
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val += Formatter::Format(var.value.u32v[elindex]);
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}
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else if(regcast == QLatin1Char('x'))
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{
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val += Formatter::Format(var.value.uv[elindex], true);
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val += Formatter::Format(var.value.u32v[elindex], true);
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}
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else if(regcast == QLatin1Char('b'))
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{
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val += QFormatStr("%1").arg(var.value.uv[elindex], 32, 2, QLatin1Char('0'));
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val += QFormatStr("%1").arg(var.value.u32v[elindex], 32, 2, QLatin1Char('0'));
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}
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else if(regcast == QLatin1Char('d'))
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{
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val += Formatter::Format(var.value.dv[elindex]);
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val += Formatter::Format(var.value.f64v[elindex]);
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}
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if(s < swizzle.count() - 1)
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@@ -3632,15 +3632,15 @@ RDTreeWidgetItem *ShaderViewer::makeSourceVariableNode(const SourceVariableMappi
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}
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if(l.type == VarType::UInt)
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value += Formatter::Format(reg->value.uv[r.component]);
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value += Formatter::Format(reg->value.u32v[r.component]);
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else if(l.type == VarType::SInt)
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value += Formatter::Format(reg->value.iv[r.component]);
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value += Formatter::Format(reg->value.s32v[r.component]);
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else if(l.type == VarType::Bool)
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value += Formatter::Format(reg->value.uv[r.component] ? true : false);
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value += Formatter::Format(reg->value.u32v[r.component] ? true : false);
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else if(l.type == VarType::Float)
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value += Formatter::Format(reg->value.fv[r.component]);
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value += Formatter::Format(reg->value.f32v[r.component]);
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else if(l.type == VarType::Double)
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value += Formatter::Format(reg->value.dv[r.component]);
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value += Formatter::Format(reg->value.f64v[r.component]);
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}
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else
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{
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@@ -4608,25 +4608,25 @@ void ShaderViewer::updateVariableTooltip()
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"--------------------------------------------------------\n");
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text += QFormatStr("float | %1 %2 %3 %4\n")
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.arg(Formatter::Format(var.value.fv[0]), 11)
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.arg(Formatter::Format(var.value.fv[1]), 11)
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.arg(Formatter::Format(var.value.fv[2]), 11)
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.arg(Formatter::Format(var.value.fv[3]), 11);
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.arg(Formatter::Format(var.value.f32v[0]), 11)
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.arg(Formatter::Format(var.value.f32v[1]), 11)
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.arg(Formatter::Format(var.value.f32v[2]), 11)
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.arg(Formatter::Format(var.value.f32v[3]), 11);
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text += QFormatStr("uint | %1 %2 %3 %4\n")
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.arg(var.value.uv[0], 11, 10, QLatin1Char(' '))
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.arg(var.value.uv[1], 11, 10, QLatin1Char(' '))
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.arg(var.value.uv[2], 11, 10, QLatin1Char(' '))
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.arg(var.value.uv[3], 11, 10, QLatin1Char(' '));
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.arg(var.value.u32v[0], 11, 10, QLatin1Char(' '))
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.arg(var.value.u32v[1], 11, 10, QLatin1Char(' '))
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.arg(var.value.u32v[2], 11, 10, QLatin1Char(' '))
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.arg(var.value.u32v[3], 11, 10, QLatin1Char(' '));
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text += QFormatStr("int | %1 %2 %3 %4\n")
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.arg(var.value.iv[0], 11, 10, QLatin1Char(' '))
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.arg(var.value.iv[1], 11, 10, QLatin1Char(' '))
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.arg(var.value.iv[2], 11, 10, QLatin1Char(' '))
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.arg(var.value.iv[3], 11, 10, QLatin1Char(' '));
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.arg(var.value.s32v[0], 11, 10, QLatin1Char(' '))
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.arg(var.value.s32v[1], 11, 10, QLatin1Char(' '))
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.arg(var.value.s32v[2], 11, 10, QLatin1Char(' '))
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.arg(var.value.s32v[3], 11, 10, QLatin1Char(' '));
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text += QFormatStr("hex | %1 %2 %3 %4")
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.arg(Formatter::HexFormat(var.value.uv[0], 4))
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.arg(Formatter::HexFormat(var.value.uv[1], 4))
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.arg(Formatter::HexFormat(var.value.uv[2], 4))
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.arg(Formatter::HexFormat(var.value.uv[3], 4));
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.arg(Formatter::HexFormat(var.value.u32v[0], 4))
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.arg(Formatter::HexFormat(var.value.u32v[1], 4))
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.arg(Formatter::HexFormat(var.value.u32v[2], 4))
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.arg(Formatter::HexFormat(var.value.u32v[3], 4));
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text += lit("</pre>");
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QToolTip::showText(m_TooltipPos, text);
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