Save and load edited shaders as capture modifications

* When a shader edit is loaded with a capture, it's loaded as "pending" and not
  immediately applied.
This commit is contained in:
baldurk
2020-10-21 14:14:20 +01:00
parent 31bf9f4593
commit 806187f613
11 changed files with 429 additions and 71 deletions
+2
View File
@@ -1071,6 +1071,8 @@ bool MainWindow::PromptCloseCapture()
text += tr("Bookmarks have been changed.\n");
if(mods & CaptureModifications::Notes)
text += tr("Capture notes have been changed.\n");
if(mods & CaptureModifications::EditedShaders)
text += tr("Edited shaders have been changed.\n");
bool saveas = false;