diff --git a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp index 0e0ade7a2..12fd9378a 100644 --- a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp +++ b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp @@ -176,8 +176,8 @@ bool WrappedID3D12CommandQueue::Serialise_ExecuteCommandLists(SerialiserType &se // add a fake marker DrawcallDescription draw; - draw.name = StringFormat::Fmt("=> %s[%u]: ID3D12CommandList(%s)", basename.c_str(), c, - ToStr(cmd).c_str()); + draw.name = + StringFormat::Fmt("=> %s[%u]: Reset(%s)", basename.c_str(), c, ToStr(cmd).c_str()); draw.flags = DrawFlags::PassBoundary | DrawFlags::BeginPass; m_Cmd.AddEvent();