From 81b9a94bbe295db4f3f448711757701b29ffb609 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 16 Feb 2018 12:37:30 +0000 Subject: [PATCH] Change label at the start of D3D12 command list --- renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp index 0e0ade7a2..12fd9378a 100644 --- a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp +++ b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp @@ -176,8 +176,8 @@ bool WrappedID3D12CommandQueue::Serialise_ExecuteCommandLists(SerialiserType &se // add a fake marker DrawcallDescription draw; - draw.name = StringFormat::Fmt("=> %s[%u]: ID3D12CommandList(%s)", basename.c_str(), c, - ToStr(cmd).c_str()); + draw.name = + StringFormat::Fmt("=> %s[%u]: Reset(%s)", basename.c_str(), c, ToStr(cmd).c_str()); draw.flags = DrawFlags::PassBoundary | DrawFlags::BeginPass; m_Cmd.AddEvent();