diff --git a/renderdoc/data/spv/mesh.frag b/renderdoc/data/spv/mesh.frag index db7ceb6b7..06865055b 100644 --- a/renderdoc/data/spv/mesh.frag +++ b/renderdoc/data/spv/mesh.frag @@ -24,8 +24,11 @@ #version 420 core -layout (location = 0) in vec4 INsecondary; -layout (location = 1) in vec4 INnorm; +in v2f +{ + vec4 secondary; + vec4 norm; +} IN; layout (binding = 0, std140) uniform meshuniforms { @@ -50,17 +53,17 @@ void main(void) if(type == MESHDISPLAY_SECONDARY) { - color_out = vec4(INsecondary.xyz, 1); + color_out = vec4(IN.secondary.xyz, 1); } else if(type == MESHDISPLAY_SECONDARY_ALPHA) { - color_out = vec4(INsecondary.www, 1); + color_out = vec4(IN.secondary.www, 1); } else if(type == MESHDISPLAY_FACELIT) { vec3 lightDir = normalize(vec3(0, -0.3f, -1)); - color_out = vec4(Mesh.color.xyz*abs(dot(lightDir, INnorm.xyz)), 1); + color_out = vec4(Mesh.color.xyz*abs(dot(lightDir, IN.norm.xyz)), 1); } else //if(type == MESHDISPLAY_SOLID) { diff --git a/renderdoc/data/spv/mesh.vert b/renderdoc/data/spv/mesh.vert index 4db5bdf15..6e26a01b3 100644 --- a/renderdoc/data/spv/mesh.vert +++ b/renderdoc/data/spv/mesh.vert @@ -44,8 +44,11 @@ out gl_PerVertex float gl_ClipDistance[]; }; -layout (location = 0) out vec4 OUTsecondary; -layout (location = 1) out vec4 OUTnorm; +out v2f +{ + vec4 secondary; + vec4 norm; +} OUT; void main(void) { @@ -65,8 +68,8 @@ void main(void) gl_Position = Mesh.mvp * pos; gl_Position.xy += Mesh.pointSpriteSize.xy*0.01f*psprite[gl_VertexID%4]*gl_Position.w; - OUTsecondary = secondary; - OUTnorm = vec4(0, 0, 1, 1); + OUT.secondary = secondary; + OUT.norm = vec4(0, 0, 1, 1); // GL->VK conventions gl_Position.y = -gl_Position.y;