mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-09-22 13:45:55 +00:00
Remove redundant numSubresources struct member that was just mips*slices
This commit is contained in:
@@ -1723,7 +1723,7 @@ namespace renderdocui.Windows
|
||||
|
||||
sliceFace.Items.Clear();
|
||||
|
||||
if (tex.numSubresources == tex.mips && tex.depth <= 1)
|
||||
if (tex.arraysize == 1 && tex.depth <= 1)
|
||||
{
|
||||
sliceFace.Enabled = false;
|
||||
}
|
||||
@@ -1735,7 +1735,7 @@ namespace renderdocui.Windows
|
||||
|
||||
String[] cubeFaces = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" };
|
||||
|
||||
UInt32 numSlices = (Math.Max(1, tex.depth) * tex.numSubresources) / tex.mips;
|
||||
UInt32 numSlices = tex.arraysize;
|
||||
|
||||
// for 3D textures, display the number of slices at this mip
|
||||
if(tex.depth > 1)
|
||||
|
||||
Reference in New Issue
Block a user