Vk Pixel History: per fragment data

- For now only per fragment primitive ID, and colour values, not depth
information.
This commit is contained in:
Aliya Pazylbekova authored and Baldur Karlsson committed 2020-03-20 16:16:12 +00:00
1 parent 35a3c09b6e
commit 83623af8d8
11 files changed
+848 -16

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@@ -91,6 +91,8 @@ static const BuiltinShaderConfig builtinShaders[] = {
rdcspv::ShaderStage::Fragment, FeatureCheck::NoCheck, true},
{BuiltinShader::TexRemapSInt, EmbeddedResource(glsl_texremap_frag),
rdcspv::ShaderStage::Fragment, FeatureCheck::NoCheck, true},
{BuiltinShader::PixelHistoryFS, EmbeddedResource(glsl_pixelhistory_frag),
rdcspv::ShaderStage::Fragment, FeatureCheck::NoCheck, true},
};
RDCCOMPILE_ASSERT(ARRAY_COUNT(builtinShaders) == arraydim<BuiltinShader>(),