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Vk Pixel History: per fragment data
- For now only per fragment primitive ID, and colour values, not depth information.
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@@ -91,6 +91,8 @@ static const BuiltinShaderConfig builtinShaders[] = {
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rdcspv::ShaderStage::Fragment, FeatureCheck::NoCheck, true},
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{BuiltinShader::TexRemapSInt, EmbeddedResource(glsl_texremap_frag),
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rdcspv::ShaderStage::Fragment, FeatureCheck::NoCheck, true},
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{BuiltinShader::PixelHistoryFS, EmbeddedResource(glsl_pixelhistory_frag),
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rdcspv::ShaderStage::Fragment, FeatureCheck::NoCheck, true},
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};
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RDCCOMPILE_ASSERT(ARRAY_COUNT(builtinShaders) == arraydim<BuiltinShader>(),
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