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Remove GetOriginalIDs and naming/comments mentioning original IDs
* Original IDs are now always equal to live IDs.
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@@ -717,7 +717,7 @@ created resources.
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See :meth:`BuildTargetShader`, :meth:`RemoveReplacement`.
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:param ResourceId original: The id of the original resource that should be substituted.
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:param ResourceId original: The id of the resource that should be substituted.
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:param ResourceId replacement: The id of the new resource that should be used instead.
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)");
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virtual void ReplaceResource(ResourceId original, ResourceId replacement) = 0;
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@@ -731,7 +731,7 @@ re-initialise any data, including e.g. bindless feedback, printf results or mesh
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See :meth:`ReplaceResource`.
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:param ResourceId id: The id of the original resource that was previously being substituted.
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:param ResourceId id: The id of the resource that was previously being substituted.
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)");
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virtual void RemoveReplacement(ResourceId id) = 0;
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