From 8527f7afc862032e7318bb2fbf184940b44c7927 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 26 Jan 2016 19:23:16 +0100 Subject: [PATCH] Clear output window depth as well as colour when rendering empty mesh --- renderdoc/replay/replay_output.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/renderdoc/replay/replay_output.cpp b/renderdoc/replay/replay_output.cpp index 5f80048d2..35ceb80c4 100644 --- a/renderdoc/replay/replay_output.cpp +++ b/renderdoc/replay/replay_output.cpp @@ -554,6 +554,7 @@ void ReplayOutput::DisplayMesh() float color[4] = {0.0f, 0.0f, 0.0f, 0.0f}; m_pDevice->BindOutputWindow(m_MainOutput.outputID, false); m_pDevice->ClearOutputWindowColour(m_MainOutput.outputID, color); + m_pDevice->ClearOutputWindowDepth(m_MainOutput.outputID, 1.0f, 0); m_pDevice->RenderCheckerboard(Vec3f(0.666f, 0.666f, 0.666f), Vec3f(0.333f, 0.333f, 0.333f)); return;