From 852aa3be1dbdf6a309fd01e6a8a68656b9e13eff Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 27 Nov 2015 13:47:14 +0100 Subject: [PATCH] Make sure to invert post-projection y before doing reprojection --- renderdoc/data/spv/mesh.vert | 2 ++ 1 file changed, 2 insertions(+) diff --git a/renderdoc/data/spv/mesh.vert b/renderdoc/data/spv/mesh.vert index 8fdee67a3..4db5bdf15 100644 --- a/renderdoc/data/spv/mesh.vert +++ b/renderdoc/data/spv/mesh.vert @@ -60,6 +60,8 @@ void main(void) vec4 pos = position; if(Mesh.homogenousInput == 0) pos = vec4(position.xyz, 1); + else + pos.y = -pos.y; gl_Position = Mesh.mvp * pos; gl_Position.xy += Mesh.pointSpriteSize.xy*0.01f*psprite[gl_VertexID%4]*gl_Position.w;