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Implement mesh rendering (wireframe and solid)
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@@ -2177,7 +2177,7 @@ namespace renderdocui.Windows
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private void render_Paint(object sender, PaintEventArgs e)
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{
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if (m_Core.CurVulkanPipelineState != null || m_Output == null || m_Core.Renderer == null)
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if (m_Output == null || m_Core.Renderer == null)
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{
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e.Graphics.Clear(Color.Black);
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return;
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