Implement mesh rendering (wireframe and solid)

This commit is contained in:
baldurk
2015-11-13 19:56:02 +01:00
parent 5fdc74d34b
commit 879df25850
4 changed files with 565 additions and 7 deletions
+1 -1
View File
@@ -2177,7 +2177,7 @@ namespace renderdocui.Windows
private void render_Paint(object sender, PaintEventArgs e)
{
if (m_Core.CurVulkanPipelineState != null || m_Output == null || m_Core.Renderer == null)
if (m_Output == null || m_Core.Renderer == null)
{
e.Graphics.Clear(Color.Black);
return;