From 8983e67dc2830be7e2b205ee049c09225e22efb0 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 17 Apr 2017 12:09:47 +0100 Subject: [PATCH] Specify SHADER_READ_ONLY_OPTIMAL layout for images in RenderTexture --- renderdoc/driver/vulkan/vk_replay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/vulkan/vk_replay.cpp b/renderdoc/driver/vulkan/vk_replay.cpp index 854063fca..d48c176ea 100644 --- a/renderdoc/driver/vulkan/vk_replay.cpp +++ b/renderdoc/driver/vulkan/vk_replay.cpp @@ -1309,7 +1309,7 @@ bool VulkanReplay::RenderTextureInternal(TextureDisplay cfg, VkRenderPassBeginIn GetDebugManager()->m_TexDisplayUBO.Unmap(); VkDescriptorImageInfo imdesc = {0}; - imdesc.imageLayout = VK_IMAGE_LAYOUT_GENERAL; + imdesc.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; imdesc.imageView = Unwrap(liveImView); imdesc.sampler = Unwrap(GetDebugManager()->m_PointSampler); if(cfg.mip == 0 && cfg.scale < 1.0f)