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Add new shader enums for RT shader stages
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@@ -302,6 +302,12 @@ ShaderStage GetShaderStage(ShaderType type)
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case DXBC::ShaderType::Compute: return ShaderStage::Compute;
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case DXBC::ShaderType::Amplification: return ShaderStage::Amplification;
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case DXBC::ShaderType::Mesh: return ShaderStage::Mesh;
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case DXBC::ShaderType::RayGeneration: return ShaderStage::RayGen;
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case DXBC::ShaderType::Intersection: return ShaderStage::Intersection;
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case DXBC::ShaderType::AnyHit: return ShaderStage::AnyHit;
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case DXBC::ShaderType::ClosestHit: return ShaderStage::ClosestHit;
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case DXBC::ShaderType::Miss: return ShaderStage::Miss;
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case DXBC::ShaderType::Callable: return ShaderStage::Callable;
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default: RDCERR("Unexpected DXBC shader type %u", type); return ShaderStage::Vertex;
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}
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}
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