From 89d482ec36594d9e4b4170e5eba6a6a66ef906ed Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 13 Oct 2023 17:28:04 +0100 Subject: [PATCH] Handle barycentric shader builtin --- renderdoc/driver/shaders/spirv/spirv_common.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/renderdoc/driver/shaders/spirv/spirv_common.cpp b/renderdoc/driver/shaders/spirv/spirv_common.cpp index 3f7a27906..922fca925 100644 --- a/renderdoc/driver/shaders/spirv/spirv_common.cpp +++ b/renderdoc/driver/shaders/spirv/spirv_common.cpp @@ -178,6 +178,7 @@ ShaderBuiltin MakeShaderBuiltin(ShaderStage stage, const rdcspv::BuiltIn el) case rdcspv::BuiltIn::SubgroupLtMask: return ShaderBuiltin::SubgroupLessMask; case rdcspv::BuiltIn::DeviceIndex: return ShaderBuiltin::DeviceIndex; case rdcspv::BuiltIn::FullyCoveredEXT: return ShaderBuiltin::IsFullyCovered; + case rdcspv::BuiltIn::BaryCoordKHR: return ShaderBuiltin::Barycentrics; case rdcspv::BuiltIn::FragSizeEXT: return ShaderBuiltin::FragAreaSize; case rdcspv::BuiltIn::FragInvocationCountEXT: return ShaderBuiltin::FragInvocationCount; default: break;