diff --git a/renderdoc/driver/gl/gl_debug.cpp b/renderdoc/driver/gl/gl_debug.cpp index 7ddb3dd47..7bce13748 100644 --- a/renderdoc/driver/gl/gl_debug.cpp +++ b/renderdoc/driver/gl/gl_debug.cpp @@ -182,6 +182,8 @@ void GLReplay::InitDebugData() if(m_pDriver == NULL) return; + RenderDoc::Inst().SetProgress(DebugManagerInit, 0.0f); + { uint64_t id = MakeOutputWindow(NULL, true); @@ -222,6 +224,8 @@ void GLReplay::InitDebugData() GLint numsl = 0; gl.glGetIntegerv(eGL_NUM_SHADING_LANGUAGE_VERSIONS, &numsl); + RenderDoc::Inst().SetProgress(DebugManagerInit, 0.2f); + bool support450 = false; for(GLint i = 0; i < numsl; i++) { @@ -288,6 +292,8 @@ void GLReplay::InitDebugData() gl.glGenProgramPipelines(1, &DebugData.texDisplayPipe); + RenderDoc::Inst().SetProgress(DebugManagerInit, 0.4f); + { float data[] = { 0.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, @@ -356,6 +362,8 @@ void GLReplay::InitDebugData() gl.glGenVertexArrays(1, &DebugData.emptyVAO); gl.glBindVertexArray(DebugData.emptyVAO); + RenderDoc::Inst().SetProgress(DebugManagerInit, 0.6f); + // histogram/minmax data { string histogramglsl = GetEmbeddedResource(glsl_texsample_h); @@ -451,6 +459,8 @@ void GLReplay::InitDebugData() DebugData.meshPickProgram = CreateCShaderProgram(glsl.c_str()); } + RenderDoc::Inst().SetProgress(DebugManagerInit, 0.8f); + { gl.glGenBuffers(1, &DebugData.pickResultBuf); gl.glBindBuffer(eGL_SHADER_STORAGE_BUFFER, DebugData.pickResultBuf); @@ -542,6 +552,8 @@ void GLReplay::InitDebugData() gl.glNamedBufferStorageEXT(DebugData.feedbackBuffer, 32 * 1024 * 1024, NULL, GL_MAP_READ_BIT); gl.glBindBufferBase(eGL_TRANSFORM_FEEDBACK_BUFFER, 0, DebugData.feedbackBuffer); gl.glBindTransformFeedback(eGL_TRANSFORM_FEEDBACK, 0); + + RenderDoc::Inst().SetProgress(DebugManagerInit, 1.0f); } void GLReplay::DeleteDebugData()