From 8ca96aa83aeaaf9426f72ccaa97e1df88cbe96d4 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 11 Sep 2020 16:26:09 +0100 Subject: [PATCH] Fix arrays of UBOs not displaying properly in vulkan pipeline state --- .../Windows/PipelineState/VulkanPipelineStateViewer.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/qrenderdoc/Windows/PipelineState/VulkanPipelineStateViewer.cpp b/qrenderdoc/Windows/PipelineState/VulkanPipelineStateViewer.cpp index 28468fb39..177bf2fd3 100644 --- a/qrenderdoc/Windows/PipelineState/VulkanPipelineStateViewer.cpp +++ b/qrenderdoc/Windows/PipelineState/VulkanPipelineStateViewer.cpp @@ -1533,9 +1533,11 @@ void VulkanPipelineStateViewer::addConstantBlockRow(ShaderReflection *shaderDeta if(!usedSlot) setInactiveRow(node); - parentNode = node; + ubos->addTopLevelItem(node); + // show the tree column ubos->showColumn(0); + parentNode = node; } for(int32_t idx = firstUsedBind; idx <= lastUsedBind && idx < arrayLength; idx++)