Implement GetTextureData for GL - underlying code behind texture saving

* This should support all forms of textures off the bat, multisampled
  textures, 3D textures, arrays, compressed and uncompressed, etc.
This commit is contained in:
baldurk
2015-02-09 17:29:13 +00:00
parent bdb823c20b
commit 8ccf071865
16 changed files with 502 additions and 22 deletions
+2
View File
@@ -168,6 +168,8 @@ namespace renderdoc
BC5,
BC6,
BC7,
ETC2,
EAC,
R10G10B10A2,
R11G11B10,
B5G6R5,