diff --git a/renderdoc/driver/d3d12/d3d12_msaa_array_conv.cpp b/renderdoc/driver/d3d12/d3d12_msaa_array_conv.cpp index 6f29352f1..b95dffd99 100644 --- a/renderdoc/driver/d3d12/d3d12_msaa_array_conv.cpp +++ b/renderdoc/driver/d3d12/d3d12_msaa_array_conv.cpp @@ -419,7 +419,7 @@ void D3D12DebugManager::CopyArrayToTex2DMS(ID3D12Resource *destMS, ID3D12Resourc pipeDesc.PS.pShaderBytecode = m_DepthArray2MS->GetBufferPointer(); pipeDesc.NumRenderTargets = 0; pipeDesc.RTVFormats[0] = DXGI_FORMAT_UNKNOWN; - pipeDesc.DSVFormat = rtvDesc.Format; + pipeDesc.DSVFormat = dsvDesc.Format; pipeDesc.DepthStencilState.DepthEnable = TRUE; pipeDesc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; pipeDesc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS;